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[4e][Paragon] Kombat Kraziness (closed)
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<blockquote data-quote="Graf" data-source="post: 4442501" data-attributes="member: 3087"><p>This is not a character sheet, but more like a scratch pad...</p><p>I could use one more feat, either paragon or heroic</p><p></p><p>Glib Rolie (Rolen Longwind) cat burgler extroardiane. Who is occasionaly forced by circumstance to engage in such unwholesome and undigified activites as crawling around in muddy holes and stabbing things; usually when he's tried to steal some spectacularly important and vindictive persons prized possession and he needs some "free" bodyguards.</p><p>(the monsters in the dungeon of course... naturally not the PCs, his trusted and beloved friends <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>[sblock=Non-character sheet character sheet --- Im sick at home resources are limited]</p><p>elf rogue/warlock 13 </p><p></p><p>paragon cat burger</p><p>acrobatic action (AP = move & standard)</p><p>body control -1 square on forced move</p><p></p><p>Powers</p><p>Cat Burgler shift 3 dex vs AC 3w+dex</p><p>Instant escape (immediate Interrupt) trigger imm, rest, or slow -> end imm, rest, or slow and shift 2</p><p></p><p>Magic Items</p><p>14, Goggles of night (darkvision)</p><p>13 shadow flow armor +3 stealth & gain concealment TSNT(m)</p><p>15 Lifedrinker +3 (drop enemy +10 temp hits)</p><p>gold 17,000</p><p>12 (13k) cloak of resistance+3 (gain resist 10 all TSNT)</p><p>"lucky" Burglers gloves (+1 theivery)</p><p>boots of striding (4.2)+1 speed</p><p></p><p>17-12-0.360-4.2</p><p>440 after magic items</p><p></p><p>Level 13</p><p>all stats +1 and dex and cha +2</p><p>Str 9 +1= 10</p><p>Dex 17 +5 = 22 (+5)</p><p>Wis 12 = 13 (+1)</p><p>Con 9+1 =10</p><p>Int 11 = 12 (+1)</p><p>Cha 15 +3 = 18(+4)</p><p></p><p>elf </p><p>dex wis </p><p>7 sq +1 feat +1 item</p><p>low light</p><p>nature percept</p><p>longbow shortbow prof</p><p>wild step (shift on difficult)</p><p>elven accuracy Encounter power</p><p></p><p>AC 10 +6 (leve) 5+5 (leather +3) 26</p><p>Fort 10 +6 (leve) 0+3 (item +3) 19</p><p>Ref 10 +6 (leve) 5+3 (item +3) +2 (rog)+2 feat 28</p><p>Will 10 +6 (leve) 4+3 (item +3) 23</p><p></p><p></p><p>Heroic Feats 8</p><p>Pact Initiate (Fey) train bluff, eyebite once an encounter</p><p>Nimble Blade (+1 with CA)</p><p>Elvin Precision (reroll +2)</p><p></p><p></p><p>Paragon Feats (max 5)</p><p>Combat Anticipation (+1 vs close, ranged, area attacks)</p><p>Defensive Advantage (+2 to defenses when have CA)</p><p>Evasion (missed ref/ac area close attack no damage)</p><p>Fleet Footed (speed +1)</p><p>???</p><p></p><p>rogue</p><p>12+10(con)+60 =82/41/20</p><p>surges 6</p><p></p><p>trained: Acro, Athl, Insight, Perception, Stealth Theivery</p><p>+2 Ref</p><p>Dagger, Shuriken, Shortsword, Longbow, Shortbow</p><p>First Strike - CA vs all not yet gone</p><p>Rogue Tactics Artful Dodger (cha to AC vs AoO)</p><p>R Weap Talent (dagger+1, shuriken 1d6)</p><p>Sneak Attack +3d6</p><p></p><p>skills</p><p>Acrobatics 6(level)+5(trained)+6(dex)-1(armor) +16</p><p>Athletics 6(level)+5(trained)+0(str)-1(armor) +10</p><p>Bluff 6(level)+5(trained)+4(cha) +14</p><p>Endurance 6(level)+0(con)-1 armor +5</p><p>Steath 6(level)+5(trained)+6(dex)+3(armor) -1 armor+19</p><p>Perception 6(level)+5(trained)+1(wis)+2(race) +14</p><p>Theivery 6(level)+5(trained)+6(dex)+1(gloves)-1armor +17</p><p></p><p>Basic Attack</p><p>Lifedrinking Shortsword +3</p><p>+6dex+6level+3prof+3magic=+18 1d6+3</p><p>w/CA +18 4d6+3</p><p></p><p>Power 2 / 4(P,13,7,3) / 3(9,5,1) / 4(P,10,6,2)</p><p>Deft Strike move 2 then Dex vs AC and 1W+dex</p><p>+18 1d6+8</p><p>Sly Flourish Dex vs AC and W+dex+cha</p><p>+18 1d6+12</p><p></p><p>Enc</p><p>Cat Burglers gambit shift 3, dex vs ac, shift to square adj target </p><p>+18 3d6+8</p><p></p><p>Eyebite </p><p>+6+4 =+10 vs will 1d6+4 and invisible to opponent</p><p></p><p>13 Tornado Strike Dex vs AC two opponents Hit: 2w+dex and slide 1+cha AND move 3 afterward</p><p>TWICE +18 2d6+8 and slide 5 and move 3</p><p></p><p>7 Sand in the eyes Dex vs Ref, 1w+dex and target blinded TENT</p><p>+18 1d6+8 & blind TENT</p><p></p><p>3 Bait and Switch Dex vs Will 2w+dex, switch places with target and shift CHA mod squares</p><p>+18 2d6+8, switch and shift 4</p><p></p><p>Ult</p><p>2 Tumble (shift 1/2 speed=4) encounter</p><p>6 Ignoble Escape (not marked shift speed 9) encounter </p><p>10 shadow stride (at will)</p><p></p><p>Daily </p><p>9 Knockout Dex vs Fort 2W+dex and unconcious (save ends) til damaged; half and dazed</p><p>+18 2d6+8 unc|half and dazed</p><p></p><p>5 Walking Wounded Dex vs Fort 2W+dex and prone if moves more than half speed falls prone at end; half</p><p>+18 2d6+8</p><p></p><p>1 Easy Target Dex vs AC 2W+dex and slowed and grants me CA(save ends) ; half and CA TENT</p><p>+18 2d6+8</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 4442501, member: 3087"] This is not a character sheet, but more like a scratch pad... I could use one more feat, either paragon or heroic Glib Rolie (Rolen Longwind) cat burgler extroardiane. Who is occasionaly forced by circumstance to engage in such unwholesome and undigified activites as crawling around in muddy holes and stabbing things; usually when he's tried to steal some spectacularly important and vindictive persons prized possession and he needs some "free" bodyguards. (the monsters in the dungeon of course... naturally not the PCs, his trusted and beloved friends ;) ) [sblock=Non-character sheet character sheet --- Im sick at home resources are limited] elf rogue/warlock 13 paragon cat burger acrobatic action (AP = move & standard) body control -1 square on forced move Powers Cat Burgler shift 3 dex vs AC 3w+dex Instant escape (immediate Interrupt) trigger imm, rest, or slow -> end imm, rest, or slow and shift 2 Magic Items 14, Goggles of night (darkvision) 13 shadow flow armor +3 stealth & gain concealment TSNT(m) 15 Lifedrinker +3 (drop enemy +10 temp hits) gold 17,000 12 (13k) cloak of resistance+3 (gain resist 10 all TSNT) "lucky" Burglers gloves (+1 theivery) boots of striding (4.2)+1 speed 17-12-0.360-4.2 440 after magic items Level 13 all stats +1 and dex and cha +2 Str 9 +1= 10 Dex 17 +5 = 22 (+5) Wis 12 = 13 (+1) Con 9+1 =10 Int 11 = 12 (+1) Cha 15 +3 = 18(+4) elf dex wis 7 sq +1 feat +1 item low light nature percept longbow shortbow prof wild step (shift on difficult) elven accuracy Encounter power AC 10 +6 (leve) 5+5 (leather +3) 26 Fort 10 +6 (leve) 0+3 (item +3) 19 Ref 10 +6 (leve) 5+3 (item +3) +2 (rog)+2 feat 28 Will 10 +6 (leve) 4+3 (item +3) 23 Heroic Feats 8 Pact Initiate (Fey) train bluff, eyebite once an encounter Nimble Blade (+1 with CA) Elvin Precision (reroll +2) Paragon Feats (max 5) Combat Anticipation (+1 vs close, ranged, area attacks) Defensive Advantage (+2 to defenses when have CA) Evasion (missed ref/ac area close attack no damage) Fleet Footed (speed +1) ??? rogue 12+10(con)+60 =82/41/20 surges 6 trained: Acro, Athl, Insight, Perception, Stealth Theivery +2 Ref Dagger, Shuriken, Shortsword, Longbow, Shortbow First Strike - CA vs all not yet gone Rogue Tactics Artful Dodger (cha to AC vs AoO) R Weap Talent (dagger+1, shuriken 1d6) Sneak Attack +3d6 skills Acrobatics 6(level)+5(trained)+6(dex)-1(armor) +16 Athletics 6(level)+5(trained)+0(str)-1(armor) +10 Bluff 6(level)+5(trained)+4(cha) +14 Endurance 6(level)+0(con)-1 armor +5 Steath 6(level)+5(trained)+6(dex)+3(armor) -1 armor+19 Perception 6(level)+5(trained)+1(wis)+2(race) +14 Theivery 6(level)+5(trained)+6(dex)+1(gloves)-1armor +17 Basic Attack Lifedrinking Shortsword +3 +6dex+6level+3prof+3magic=+18 1d6+3 w/CA +18 4d6+3 Power 2 / 4(P,13,7,3) / 3(9,5,1) / 4(P,10,6,2) Deft Strike move 2 then Dex vs AC and 1W+dex +18 1d6+8 Sly Flourish Dex vs AC and W+dex+cha +18 1d6+12 Enc Cat Burglers gambit shift 3, dex vs ac, shift to square adj target +18 3d6+8 Eyebite +6+4 =+10 vs will 1d6+4 and invisible to opponent 13 Tornado Strike Dex vs AC two opponents Hit: 2w+dex and slide 1+cha AND move 3 afterward TWICE +18 2d6+8 and slide 5 and move 3 7 Sand in the eyes Dex vs Ref, 1w+dex and target blinded TENT +18 1d6+8 & blind TENT 3 Bait and Switch Dex vs Will 2w+dex, switch places with target and shift CHA mod squares +18 2d6+8, switch and shift 4 Ult 2 Tumble (shift 1/2 speed=4) encounter 6 Ignoble Escape (not marked shift speed 9) encounter 10 shadow stride (at will) Daily 9 Knockout Dex vs Fort 2W+dex and unconcious (save ends) til damaged; half and dazed +18 2d6+8 unc|half and dazed 5 Walking Wounded Dex vs Fort 2W+dex and prone if moves more than half speed falls prone at end; half +18 2d6+8 1 Easy Target Dex vs AC 2W+dex and slowed and grants me CA(save ends) ; half and CA TENT +18 2d6+8 [/sblock] [/QUOTE]
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[4e][Paragon] Kombat Kraziness (closed)
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