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[4e][Paragon] Kombat Kraziness (closed)
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<blockquote data-quote="Victim" data-source="post: 4507212" data-attributes="member: 78"><p>In my opinion, the main issue isn't the work of running the character. A lot of times I try to think about what I'd do were in your shoes anyway. This is a pretty easy encounter to run too, since most of the enemies are similar, there's not a huge level of interdepence between the monsters and they're clumped up as far as initiative goes. The early stages of last encounter were a lot of work though, since the movements of the briar witch, dryads, and battlebriars were heavily linked because of the aura.</p><p></p><p>And that's sort of the problem. It's easy for me to sit here and armchair general the PCs with my perfect information of the monsters' abilities, plans and a good idea of what's coming up. </p><p></p><p>But seeing as how this is a somewhat adversial setup, since the encounters are designed to be brutal, I should not be playing someone on the other side. I mean, I know what my plans for the monsters are, and I know what sorts of things you guys can do to screw them up. It's sort of a conflict of interest. And it subverts the challenge of the game. If the character I NPC shows you how to deal with a problem, then it's not really your win, is it? Especially since we're talking about a leader, and thus someone who will usually have a bigger impact on the actions of your characters.</p><p></p><p>Unless everyone wants me to go ahead, I would like wait until the 48 hour deadline passes, so I'd be waiting until tommorrow night to update.</p><p></p><p>I think that Evil Halfling has requested a Shift south and Guarding Strike from Torment this round.</p></blockquote><p></p>
[QUOTE="Victim, post: 4507212, member: 78"] In my opinion, the main issue isn't the work of running the character. A lot of times I try to think about what I'd do were in your shoes anyway. This is a pretty easy encounter to run too, since most of the enemies are similar, there's not a huge level of interdepence between the monsters and they're clumped up as far as initiative goes. The early stages of last encounter were a lot of work though, since the movements of the briar witch, dryads, and battlebriars were heavily linked because of the aura. And that's sort of the problem. It's easy for me to sit here and armchair general the PCs with my perfect information of the monsters' abilities, plans and a good idea of what's coming up. But seeing as how this is a somewhat adversial setup, since the encounters are designed to be brutal, I should not be playing someone on the other side. I mean, I know what my plans for the monsters are, and I know what sorts of things you guys can do to screw them up. It's sort of a conflict of interest. And it subverts the challenge of the game. If the character I NPC shows you how to deal with a problem, then it's not really your win, is it? Especially since we're talking about a leader, and thus someone who will usually have a bigger impact on the actions of your characters. Unless everyone wants me to go ahead, I would like wait until the 48 hour deadline passes, so I'd be waiting until tommorrow night to update. I think that Evil Halfling has requested a Shift south and Guarding Strike from Torment this round. [/QUOTE]
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[4e][Paragon] Kombat Kraziness (closed)
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