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[4e][Paragon] Kombat Kraziness (closed)
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<blockquote data-quote="Redclaw" data-source="post: 4526586" data-attributes="member: 53791"><p>I haven't noticed a big difference in terns of play speed between the two. It's still a matter of how often players are able to post. I usually find that games bog down in the non-combat sections of the game, as people (myself included <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" />) choose not to add to the narrative, and it just sort of stagnates. IN combat, it's still one set of actions per character. </p><p></p><p>Immediate actions can be a bit of a pain, but I try to take it on myself as a player to give the DM an idea of what's coming, like when we finally get to focus our efforts on the dragon I'll comment that I'll use Combined Fire when an ally hits the dragon. </p><p></p><p>The DM's job is a bit different in 4E, but in a lot of ways I think it's easier. There are fewer things to keep track of with the monster stat blocks, and their actions are a bit more easily determined.</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4526586, member: 53791"] I haven't noticed a big difference in terns of play speed between the two. It's still a matter of how often players are able to post. I usually find that games bog down in the non-combat sections of the game, as people (myself included :o) choose not to add to the narrative, and it just sort of stagnates. IN combat, it's still one set of actions per character. Immediate actions can be a bit of a pain, but I try to take it on myself as a player to give the DM an idea of what's coming, like when we finally get to focus our efforts on the dragon I'll comment that I'll use Combined Fire when an ally hits the dragon. The DM's job is a bit different in 4E, but in a lot of ways I think it's easier. There are fewer things to keep track of with the monster stat blocks, and their actions are a bit more easily determined. [/QUOTE]
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[4e][Paragon] Kombat Kraziness (closed)
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