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[4e][Paragon] Kombat Kraziness (closed)
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<blockquote data-quote="Atanatotatos" data-source="post: 4595610" data-attributes="member: 46957"><p>Ok... for now I'm building a Dwarf Battlerager Fighter/Dreadnought with a mean execution axe. </p><p>I'm going for 20 Str, 22 Con, 16 Wis. Basically a fighter with REALLY sucky defenses but a LOT of hp and temp hp. My calculation for now is 146 hp with 17 healing surges for 57 hp each. And then, 6 temp hp when he hits with an invigorating power, and 9 when he is hit (thanks to Dwarf stoneblood). So, should be pretty durable with the help of a leader.</p><p></p><p>Now, what I'm having some trouble with is choosing items. So I would gladly hear some advice.</p><p>For now, I chose a brooch of vitality +3 as 15th lvl(for the 5 extra hp), a Bradmail of durability +3 (for the +3 to surge value and chainmail for battlerager +2 to dmg) and a Berserker Execution Axe, which is a 15th lvl too.</p><p></p><p>Now, here is my doubt. The attack bonus won't be nothing to write home about (+17 with this equipment), though i'm counting on flanking pretty often if not almost always thanks to the pass forward at-will utility; so, would I be better with a simple +4 Axe? The berserker would give me +3d10 on criticals in addition to the nice daily, while the magic axe +4 would give me +4d6, and +1 to-hit. I considered vicious and bloodiron too, but they're either lower or higher lvl than needed. The executioner axe is a high crit weapon, if you were wondering.</p><p>Or maybe I should just get a mordenkrad and Hammer rhytm?</p><p>Suggestions?</p><p></p><p>Or, alternatively, Redclaw, can I use the difference in money if I choose a lower-level item from the free ones?</p><p></p><p>Here's the temporary sheet I'm thinking over:[sblock=sheet] Dwarf Fighter/Dreadnought 15 </p><p></p><p>Str 20 (+4 lvl) </p><p>Dex 12 (+1 lvl) </p><p>Con 22 (+2 race, +4 lvl) </p><p>Int 9 (+1 lvl) </p><p>Wis 16 (+2 race, +1 lvl) </p><p>Cha 11 (+1 lvl) </p><p></p><p>Languages: </p><p>Alignment:</p><p>Religion:</p><p></p><p>Init: +8 </p><p>Senses<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />erception 20, Insight 20 </p><p>Speed: 5</p><p></p><p>AC: 28 </p><p>For: 26 </p><p>Ref: 21</p><p>Will:23</p><p></p><p>HP: (22 Con) starting=37 + lvl 84 + toughness 10 + dreadnought 10 + brooch 5= 146</p><p>Surge value: 46 + 6 Con + 3 braidmail + 2 belt= 57 </p><p>Surges/day: 9 + 6 Con + 2 Dwarven durability= 17</p><p></p><p></p><p>Racial Features: </p><p></p><p>Class features: </p><p></p><p>Feats (*bonus): </p><p>Dwarven Weapon training</p><p>Dwarf Stoneblood</p><p>Improved vigor</p><p>Toughness</p><p>Daunting challenge</p><p>Grit</p><p>Marked Scourge</p><p>Potent challenge </p><p>Dwarven Durability</p><p> </p><p>Basic attack: Execution Axe +17 vs Ac, 1d12+12 (+2 with Thp, +3 vs marked target) brutal 2, high crit </p><p></p><p></p><p></p><p>Skills (*trained; °armor penalty):</p><p>Acrobatics° +7</p><p>Arcana +6</p><p>Athletics°* +16</p><p>Bluff +7 </p><p>Diplomacy +7</p><p>Dungeoneering +12</p><p>Endurance°* +19 </p><p>Heal* +15</p><p>History +6</p><p>Insight +10</p><p>Intimidate +7</p><p>Nature +10</p><p>Perception +10</p><p>Religion +6</p><p>Stealth° +7</p><p>Streetwise +7</p><p>Thievery° +7</p><p> </p><p></p><p></p><p>Powers:</p><p>-will: Crushing surge</p><p> Cleave</p><p> Pass Forward(U) </p><p></p><p>-encounter: Sweeping Blow</p><p> Come and Get It</p><p> Appalling Crunch</p><p> Into the Fray(U)</p><p> Inexorable advance</p><p>3,7,13,P </p><p></p><p>-daily: Rain of Steel</p><p> Thicket of blades</p><p> Unyielding Avalanche</p><p> Settling the Score(U) </p><p> Blood Iron(U)</p><p> 5, 9, 15 </p><p></p><p>-utility: </p><p> 2, 6, 10, P</p><p></p><p>Equipment(25,000):</p><p>15th Berserker Execution Axe +3</p><p>15th Brooch of vitality +3</p><p>14th Braidmail of Durability +3</p><p>Belt of vigor lvl 12, 13,000 gps </p><p>Iron armbands of power lvl 6, 1,800 gps</p><p>Dwarven throwers, 5,000 gps</p><p>Elixir of speed, 350 gps</p><p>20,150[/sblock]</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4595610, member: 46957"] Ok... for now I'm building a Dwarf Battlerager Fighter/Dreadnought with a mean execution axe. I'm going for 20 Str, 22 Con, 16 Wis. Basically a fighter with REALLY sucky defenses but a LOT of hp and temp hp. My calculation for now is 146 hp with 17 healing surges for 57 hp each. And then, 6 temp hp when he hits with an invigorating power, and 9 when he is hit (thanks to Dwarf stoneblood). So, should be pretty durable with the help of a leader. Now, what I'm having some trouble with is choosing items. So I would gladly hear some advice. For now, I chose a brooch of vitality +3 as 15th lvl(for the 5 extra hp), a Bradmail of durability +3 (for the +3 to surge value and chainmail for battlerager +2 to dmg) and a Berserker Execution Axe, which is a 15th lvl too. Now, here is my doubt. The attack bonus won't be nothing to write home about (+17 with this equipment), though i'm counting on flanking pretty often if not almost always thanks to the pass forward at-will utility; so, would I be better with a simple +4 Axe? The berserker would give me +3d10 on criticals in addition to the nice daily, while the magic axe +4 would give me +4d6, and +1 to-hit. I considered vicious and bloodiron too, but they're either lower or higher lvl than needed. The executioner axe is a high crit weapon, if you were wondering. Or maybe I should just get a mordenkrad and Hammer rhytm? Suggestions? Or, alternatively, Redclaw, can I use the difference in money if I choose a lower-level item from the free ones? Here's the temporary sheet I'm thinking over:[sblock=sheet] Dwarf Fighter/Dreadnought 15 Str 20 (+4 lvl) Dex 12 (+1 lvl) Con 22 (+2 race, +4 lvl) Int 9 (+1 lvl) Wis 16 (+2 race, +1 lvl) Cha 11 (+1 lvl) Languages: Alignment: Religion: Init: +8 Senses:Perception 20, Insight 20 Speed: 5 AC: 28 For: 26 Ref: 21 Will:23 HP: (22 Con) starting=37 + lvl 84 + toughness 10 + dreadnought 10 + brooch 5= 146 Surge value: 46 + 6 Con + 3 braidmail + 2 belt= 57 Surges/day: 9 + 6 Con + 2 Dwarven durability= 17 Racial Features: Class features: Feats (*bonus): Dwarven Weapon training Dwarf Stoneblood Improved vigor Toughness Daunting challenge Grit Marked Scourge Potent challenge Dwarven Durability Basic attack: Execution Axe +17 vs Ac, 1d12+12 (+2 with Thp, +3 vs marked target) brutal 2, high crit Skills (*trained; °armor penalty): Acrobatics° +7 Arcana +6 Athletics°* +16 Bluff +7 Diplomacy +7 Dungeoneering +12 Endurance°* +19 Heal* +15 History +6 Insight +10 Intimidate +7 Nature +10 Perception +10 Religion +6 Stealth° +7 Streetwise +7 Thievery° +7 Powers: -will: Crushing surge Cleave Pass Forward(U) -encounter: Sweeping Blow Come and Get It Appalling Crunch Into the Fray(U) Inexorable advance 3,7,13,P -daily: Rain of Steel Thicket of blades Unyielding Avalanche Settling the Score(U) Blood Iron(U) 5, 9, 15 -utility: 2, 6, 10, P Equipment(25,000): 15th Berserker Execution Axe +3 15th Brooch of vitality +3 14th Braidmail of Durability +3 Belt of vigor lvl 12, 13,000 gps Iron armbands of power lvl 6, 1,800 gps Dwarven throwers, 5,000 gps Elixir of speed, 350 gps 20,150[/sblock] [/QUOTE]
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