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[4e][Paragon] Kombat Kraziness (closed)
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<blockquote data-quote="Evilhalfling" data-source="post: 4595721" data-attributes="member: 16991"><p>Okay the new concept is Raef La Strange and his Dancing bear. </p><p></p><p></p><p>[sblock]</p><p>Raef La Strange 15th level Halfling Ranger – Unaligned Fearl Spirit </p><p></p><p>Initiative +15, Perception +16, Move 6 </p><p>Str 12+2 (14) con 9+1(10), dx 17+5(22) int 10+1 wis 15+3(18) chr 10+3(13)</p><p>Feats: Vengeful Beast, Lethal Hunter, Quickdraw, Durable, Sly Dodge (bluff), Beast Guidance, Halfling Beast Mastery (p), Bleeding Precision (p), Sturdy Beast (p) </p><p>Hp 12+10+(5x14) =92; # surges 8, Healing Surge: 23 hp </p><p>AC (29) 7+6+3+3 Fort: 24 Ref 28 Will 25 </p><p>Skills: Nature16, Stealth20, Arcobatics18, Athletics13, Perception16, Bluff14 </p><p>Beastmaster Ranger </p><p>Beast Companion (bear) Attack (standard); Defend (standard) Halfling & bear take total defense; Move (move) Halfling & bear move ; Opportunity Attack (Immediate interrupt) bear takes OA. Second Wind(standard) Hafling & bear use 2nd wind; Heal (minor) Halfling spends surge, adjacent companion heals its surge value. </p><p>Fearsome Partnership: if within 10 Bear gains +2 damage </p><p>Fearl action Bear gains +4 to hit when you spend AP until SNT</p><p>Hunters Quarry (minor) designate target closest to you or bear. +2d8 damage </p><p></p><p>Skills: </p><p><span style="color: Lime">At Will: </span></p><p><span style="color: Lime">Twin Strike: 2 attacks +18 (1d8+5) ranged or +14(1d6+2) melee </span></p><p><span style="color: Lime">Predator Strike (beast 1) vs.adjacent creature +17(1d12+11)</span></p><p><span style="color: Red">Encounter: </span></p><p><span style="color: Red">R: Second Chance (free) enemy must reroll attack. </span></p><p><span style="color: Red">13: Bloodlust Strike: (R or M)</span></p><p><span style="color: Red">11:Fearl Diversion (beast 1) </span></p><p><span style="color: Red">7 Hawks talon (R or M) +22 (2d8+11) ignore cover/concealment </span></p><p><span style="color: Red">3 Paired Predators </span></p><p><span style="color: Red"></span></p><p>Daily </p><p>15 Scent of Fear </p><p>9 Menacing Cry </p><p>5 Lacerating Maul </p><p></p><p>Utility </p><p><span style="color: Lime">10 Quick Recovery (burst 20, reaction) bear makes a save @ +4 </span></p><p><span style="color: Red">12 Swiftness of Spirit (cb5) Bear takes move action or gains +2 to next attack roll </span></p><p><span style="color: Red">6 Defensive Posture (burst 20, interrupt) bear gains +4 to defense until SNT </span></p><p>2 Hunters Privilege (stance) +3 HQ damage if best initiative. </p><p></p><p>Equipment </p><p>16: Amulet of Protection +4</p><p>15: +3 Troll Earth hide armor </p><p>14: +3 Healing shortbow </p><p>Cash: transposition harness(13k), Paired Shortsword (3.4k) Bracers of Archery (1.8k) </p><p>Potion of vitality (25hp) 1,800 gp </p><p></p><p>[/sblock]</p><p></p><p>Bear (Bobo the dancing)</p><p>[sblock]</p><p>Move 5 </p><p>S-20, C-15, D-14, I-7, W14, Ch-8 </p><p>Hp 175 ; 3xSurge 43hp </p><p>AC 27, F 29 R25, W27</p><p>Claws +17 (1d12+5) +2 dmg if within 10 of ranger. +2d8 w/ hunters quarry</p><p>+1 to hit and damage if quarry damaged Halfling. </p><p>Second Chance: enemy must reroll attack </p><p>Skills: Athletics +19 Endurance +14 Acrobatics(dancing) +11 ; bluff(acting)+8 </p><p>[/sblock]</p><p><em>Edit</em></p><p>I made a mistake reading the powers, and all beast attacks require a foe adjacent to the ranger.</p><p>a bow/beast combo is not viable. Raef should either get better with a blade, or accept that the bear will only be making basic attacks. I'm not sure which direction to go.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 4595721, member: 16991"] Okay the new concept is Raef La Strange and his Dancing bear. [sblock] Raef La Strange 15th level Halfling Ranger – Unaligned Fearl Spirit Initiative +15, Perception +16, Move 6 Str 12+2 (14) con 9+1(10), dx 17+5(22) int 10+1 wis 15+3(18) chr 10+3(13) Feats: Vengeful Beast, Lethal Hunter, Quickdraw, Durable, Sly Dodge (bluff), Beast Guidance, Halfling Beast Mastery (p), Bleeding Precision (p), Sturdy Beast (p) Hp 12+10+(5x14) =92; # surges 8, Healing Surge: 23 hp AC (29) 7+6+3+3 Fort: 24 Ref 28 Will 25 Skills: Nature16, Stealth20, Arcobatics18, Athletics13, Perception16, Bluff14 Beastmaster Ranger Beast Companion (bear) Attack (standard); Defend (standard) Halfling & bear take total defense; Move (move) Halfling & bear move ; Opportunity Attack (Immediate interrupt) bear takes OA. Second Wind(standard) Hafling & bear use 2nd wind; Heal (minor) Halfling spends surge, adjacent companion heals its surge value. Fearsome Partnership: if within 10 Bear gains +2 damage Fearl action Bear gains +4 to hit when you spend AP until SNT Hunters Quarry (minor) designate target closest to you or bear. +2d8 damage Skills: [COLOR="Lime"]At Will: Twin Strike: 2 attacks +18 (1d8+5) ranged or +14(1d6+2) melee Predator Strike (beast 1) vs.adjacent creature +17(1d12+11)[/COLOR] [COLOR="Red"]Encounter: R: Second Chance (free) enemy must reroll attack. 13: Bloodlust Strike: (R or M) 11:Fearl Diversion (beast 1) 7 Hawks talon (R or M) +22 (2d8+11) ignore cover/concealment 3 Paired Predators [/COLOR] Daily 15 Scent of Fear 9 Menacing Cry 5 Lacerating Maul Utility [COLOR="Lime"]10 Quick Recovery (burst 20, reaction) bear makes a save @ +4 [/COLOR] [COLOR="Red"]12 Swiftness of Spirit (cb5) Bear takes move action or gains +2 to next attack roll 6 Defensive Posture (burst 20, interrupt) bear gains +4 to defense until SNT [/COLOR] 2 Hunters Privilege (stance) +3 HQ damage if best initiative. Equipment 16: Amulet of Protection +4 15: +3 Troll Earth hide armor 14: +3 Healing shortbow Cash: transposition harness(13k), Paired Shortsword (3.4k) Bracers of Archery (1.8k) Potion of vitality (25hp) 1,800 gp [/sblock] Bear (Bobo the dancing) [sblock] Move 5 S-20, C-15, D-14, I-7, W14, Ch-8 Hp 175 ; 3xSurge 43hp AC 27, F 29 R25, W27 Claws +17 (1d12+5) +2 dmg if within 10 of ranger. +2d8 w/ hunters quarry +1 to hit and damage if quarry damaged Halfling. Second Chance: enemy must reroll attack Skills: Athletics +19 Endurance +14 Acrobatics(dancing) +11 ; bluff(acting)+8 [/sblock] [I]Edit[/I] I made a mistake reading the powers, and all beast attacks require a foe adjacent to the ranger. a bow/beast combo is not viable. Raef should either get better with a blade, or accept that the bear will only be making basic attacks. I'm not sure which direction to go. [/QUOTE]
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