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[4e][Paragon] Kombat Kraziness (closed)
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<blockquote data-quote="industrygothica" data-source="post: 4595807" data-attributes="member: 23298"><p>Here's my tiefling warlock, as yet unnamed:</p><p></p><p>[sblock=Tiefling Warlock/Darkwalker 15]</p><p></p><p><strong>Ability Scores</strong></p><p>Str 9</p><p>Con 14</p><p>Dex 11</p><p>Int 20</p><p>Wis 15</p><p>Cha 22</p><p></p><p><strong>Languages:</strong> Common, Deep Speech</p><p><strong>Alignment:</strong> Unaligned</p><p></p><p><strong>Initiative:</strong> +7</p><p><strong>Senses:</strong>Perception 21, Insight 24</p><p><strong>Speed:</strong> 6</p><p></p><p><strong>Defenses</strong></p><p>AC: 25</p><p>Fort: 20</p><p>Ref: 24</p><p>Will:25</p><p></p><p><strong>HP:</strong> 106</p><p><strong>Surge/day:</strong> 8</p><p><strong>Value:</strong> 26</p><p></p><p><strong>Racial Features:</strong></p><p>+2 Int; +2 Cha</p><p>+2 Bluff; +2 Stealth</p><p>Bloodhunt (+1 on attack rolls vs. bloodied foes)</p><p>Fire Resistance (resist fire 12)</p><p>Infernal Wrath</p><p></p><p><strong>Class features:</strong></p><p>Eldritch Blast</p><p>Darck Pact/Darkspiral Aura pact boon</p><p>Prime Shot</p><p>Shadow Walk</p><p>Warlock's Curse</p><p>Deadly Absence (darkwalker)</p><p>Darkwalker Action (darkwalker)</p><p></p><p><strong>Feats:</strong></p><p>Alertness</p><p>Dark Fury</p><p>Ferocious Rebuke</p><p>Demonweb Spiral</p><p>Improved Darkspiral Aura</p><p>Toughness</p><p>Combat Anticipation</p><p>Psychic Lock</p><p>Twofold Curse</p><p></p><p><strong>Basic attacks:</strong></p><p>Dagger: +9 vs AC; 1d4-1 damage</p><p>-thrown: +10 vs. AC; 1d4 damage</p><p>Eldritch Blast: +16 vs. Ref; 1d10+9</p><p></p><p><strong>Skills</strong> (*trained):</p><p>Acrobatics +7</p><p>Arcana* +17</p><p>Athletics +6</p><p>Bluff +15</p><p>Diplomacy +13</p><p>Dungeoneering +9</p><p>Endurance +9</p><p>Heal +9</p><p>History* +17</p><p>Insight* +14</p><p>Intimidate +13</p><p>Nature +9</p><p>Perception +11</p><p>Religion* +17</p><p>Stealth +9</p><p>Streetwise +13</p><p>Thievery +7</p><p></p><p>[sblock=Powers]</p><p><strong>At Will:</strong></p><p><strong><span style="color: Green">Eldritch Blast</span></strong></p><p><strong>At-Will ✦ Arcane, Implement</strong></p><p><strong>Standard Action Ranged 10</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma or Constitution vs. Reflex</p><p><strong>Hit:</strong> 1d10 + Charisma or Constitution modifier damage.</p><p>Increase damage to 2d10 + Charisma or Constitution</p><p>modifier at 21st level.</p><p><strong>Special:</strong> At 1st level. you determine whether you use Charisma</p><p>or Constitution to attack with this power. Once you</p><p>make that choice, you can’t change it later.</p><p>This power counts as a ranged basic attack. When a</p><p>power allows you to make a ranged basic attack, you can</p><p>use this power.</p><p></p><p><strong><span style="color: Green">Spiteful Glamor</span></strong></p><p><strong>At-Will ✦ Arcane, Implement, Psychic</strong></p><p><strong>Standard Action Ranged 10</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> 1d8 + Charisma modifier psychic damage, or 1d12 +</p><p>Charisma modifier psychic damage to a target at maximum</p><p>hit points.</p><p>Increase damage to 2d8 + Charisma modifier at 21st level,</p><p>or 2d12 + Charisma modifier to a target at maximum hit</p><p>points.</p><p>____________________________________________________</p><p><strong>Encounter:</strong>3,7,13,P</p><p><strong><span style="color: Red">Your Delicious Weakness</span></strong></p><p><strong>Encounter ✦ Arcane, Implement, Psychic</strong></p><p><strong>Standard Action Ranged 10</strong></p><p><strong>Target:</strong> One creature</p><p><strong><strong>Attack:</strong> Charisma vs. Reflex</strong></p><p><strong>Hit:</strong> 2d6 + Charisma modifier psychic damage. If the target</p><p>is vulnerable to any damage types, your attack instead</p><p>deals damage of that type. If the target has more than</p><p>one vulnerability, you choose which damage type to deal.</p><p>Dark Pact: If the target takes damage of a type it is</p><p>vulnerable to, it takes</p><p></p><p><strong><span style="color: Red">Mire the Mind</span></strong></p><p><strong>Encounter ✦ Arcane, Illusion, Implement, Psychic</strong></p><p><strong>Standard Action Ranged 10</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> 1d10 + Charisma modifier psychic damage, and you</p><p>and all of your allies in range are invisible to the target</p><p>until the end of your next turn.</p><p></p><p><strong><span style="color: Red">Ghostly Bane</span></strong></p><p><strong>Encounter ✦ Arcane, Implement, Necrotic</strong></p><p><strong>Standard Action Ranged 20</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Fortitude</p><p><strong>Hit:</strong> 2d10 + Charisma modifier necrotic damage, and you</p><p>become insubstantial until the end of your next turn.</p><p></p><p><strong><span style="color: Red">Fading Spiral</span></strong></p><p><strong>Encounter ✦ Arcane</strong></p><p><strong>Free Action Personal</strong></p><p><strong>Effect:</strong> Use this power when your use your Darkspiral Aura.</p><p>____________________________________________________</p><p><strong>Daily:</strong>5, 9, 15</p><p><strong><span style="color: Gray">Twilight of the Soul</span></strong></p><p><strong>Daily ✦ Arcane, Implement, Necrotic, Reliable</strong></p><p><strong>Standard Action Ranged 10</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> 2d6 + Charisma modifier necrotic damage, and ongoing</p><p>10 necrotic damage (save ends).</p><p><strong>Dark Pact:</strong> The target has a –2 penalty to saving throws</p><p>against the ongoing necrotic damage.</p><p></p><p><strong><span style="color: Gray">Ring of Pain</span></strong></p><p><strong>Daily ✦ Arcane, Implement, Psychic</strong></p><p><strong>Standard Action Ranged 10</strong></p><p><strong>Target:</strong> One enemy</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> 2d10 + Charisma modifier psychic damage.</p><p><strong>Effect:</strong> The target takes ongoing 10 psychic damage (save</p><p>ends). The first time the target fails a saving throw against</p><p>this ongoing damage, you choose a second creature within</p><p>10 squares of you and deal ongoing 5 psychic damage to it</p><p>(save ends)</p><p><strong>Dark Pact:</strong> Add your Intelligence modifier to the ongoing</p><p>damage.</p><p></p><p><strong><span style="color: Gray">Dark Lady's Gift</span></strong></p><p><strong>Daily ✦ Arcane, Implement, Psychic</strong></p><p><strong>Standard Action Ranged 10</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> 2d10 + Charisma modifier psychic damage.</p><p>Effect: The target takes ongoing 5 psychic damage (save</p><p>ends). Whenever the target fails a saving throw against</p><p>this ongoing damage, each enemy within 3 squares of the</p><p>target takes 5 psychic damage.</p><p><strong>Dark Pact:</strong> Enemies within 5, instead of 3, squares take</p><p>the psychic damage.</p><p>____________________________________________________</p><p><strong>Utility:</strong>2, 6, 10, P</p><p><strong><span style="color: Red">Ethereal Stride</span></strong></p><p><strong>Encounter ✦ Arcane, Teleportation</strong></p><p><strong>Move Action Personal</strong></p><p><strong>Effect:</strong> You can teleport 3 squares, and you gain a +2 power</p><p>bonus to all defenses until the end of your next turn.</p><p></p><p><strong><span style="color: Red">Shadow Slip</span></strong></p><p><strong>Encounter ✦ Arcane, Teleportation</strong></p><p><strong>Immediate Reaction Personal</strong></p><p><strong>Trigger:</strong> An enemy misses you with a melee or a ranged</p><p>attack</p><p><strong>Effect:</strong> Teleport a</p><p></p><p><strong><span style="color: Red">Curse Grind</span></strong></p><p><strong>Encounter ✦ Arcane, Implement, Necrotic</strong></p><p><strong>Standard Action Close burst 20</strong></p><p><strong>Target:</strong> Each creature in burst under your curse</p><p><strong>Attack:</strong> Charisma vs. Fortitude</p><p><strong>Hit:</strong> 2d10 + Charisma modifier necrotic damage.</p><p><strong>Dark Pact:</strong> The attack</p><p></p><p><strong><span style="color: Gray">Shielding Shades</span></strong></p><p><strong>Daily ✦ Arcane</strong></p><p><strong>Immediate Reaction Personal</strong></p><p><strong>Trigger:</strong> You are hit by an attack</p><p><strong>Effect:</strong> Reduce the attack’s damage to 0. If the attack </p><p>targets other creatures, they take damage as normal.</p><p></p><p>[/sblock]</p><p></p><p><strong>Equipment</strong>(25,000):</p><p>Bloodcurse Rod +3 (lvl 14)</p><p><em>more to come</em></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="industrygothica, post: 4595807, member: 23298"] Here's my tiefling warlock, as yet unnamed: [sblock=Tiefling Warlock/Darkwalker 15] [b]Ability Scores[/b] Str 9 Con 14 Dex 11 Int 20 Wis 15 Cha 22 [b]Languages:[/b] Common, Deep Speech [b]Alignment:[/b] Unaligned [b]Initiative:[/b] +7 [b]Senses:[/b]Perception 21, Insight 24 [b]Speed:[/b] 6 [b]Defenses[/b] AC: 25 Fort: 20 Ref: 24 Will:25 [b]HP:[/b] 106 [b]Surge/day:[/b] 8 [b]Value:[/b] 26 [b]Racial Features:[/b] +2 Int; +2 Cha +2 Bluff; +2 Stealth Bloodhunt (+1 on attack rolls vs. bloodied foes) Fire Resistance (resist fire 12) Infernal Wrath [b]Class features:[/b] Eldritch Blast Darck Pact/Darkspiral Aura pact boon Prime Shot Shadow Walk Warlock's Curse Deadly Absence (darkwalker) Darkwalker Action (darkwalker) [b]Feats:[/b] Alertness Dark Fury Ferocious Rebuke Demonweb Spiral Improved Darkspiral Aura Toughness Combat Anticipation Psychic Lock Twofold Curse [b]Basic attacks:[/b] Dagger: +9 vs AC; 1d4-1 damage -thrown: +10 vs. AC; 1d4 damage Eldritch Blast: +16 vs. Ref; 1d10+9 [b]Skills[/b] (*trained): Acrobatics +7 Arcana* +17 Athletics +6 Bluff +15 Diplomacy +13 Dungeoneering +9 Endurance +9 Heal +9 History* +17 Insight* +14 Intimidate +13 Nature +9 Perception +11 Religion* +17 Stealth +9 Streetwise +13 Thievery +7 [sblock=Powers] [b]At Will:[/b] [B][COLOR="Green"]Eldritch Blast[/COLOR][/B] [B]At-Will ✦ Arcane, Implement Standard Action Ranged 10 Target:[/B] One creature [B]Attack:[/B] Charisma or Constitution vs. Reflex [B]Hit:[/B] 1d10 + Charisma or Constitution modifier damage. Increase damage to 2d10 + Charisma or Constitution modifier at 21st level. [B]Special:[/B] At 1st level. you determine whether you use Charisma or Constitution to attack with this power. Once you make that choice, you can’t change it later. This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power. [B][COLOR="Green"]Spiteful Glamor[/COLOR][/B] [B]At-Will ✦ Arcane, Implement, Psychic Standard Action Ranged 10 Target:[/B] One creature [B]Attack:[/B] Charisma vs. Will [B]Hit:[/B] 1d8 + Charisma modifier psychic damage, or 1d12 + Charisma modifier psychic damage to a target at maximum hit points. Increase damage to 2d8 + Charisma modifier at 21st level, or 2d12 + Charisma modifier to a target at maximum hit points. ____________________________________________________ [b]Encounter:[/b]3,7,13,P [B][COLOR="Red"]Your Delicious Weakness[/COLOR][/B] [B]Encounter ✦ Arcane, Implement, Psychic Standard Action Ranged 10 Target:[/B] One creature [B][B]Attack:[/B] Charisma vs. Reflex Hit:[/B] 2d6 + Charisma modifier psychic damage. If the target is vulnerable to any damage types, your attack instead deals damage of that type. If the target has more than one vulnerability, you choose which damage type to deal. Dark Pact: If the target takes damage of a type it is vulnerable to, it takes [B][COLOR="Red"]Mire the Mind[/COLOR][/B] [B]Encounter ✦ Arcane, Illusion, Implement, Psychic Standard Action Ranged 10 Target:[/B] One creature [B]Attack:[/B] Charisma vs. Will [B]Hit:[/B] 1d10 + Charisma modifier psychic damage, and you and all of your allies in range are invisible to the target until the end of your next turn. [B][COLOR="Red"]Ghostly Bane[/COLOR][/B] [B]Encounter ✦ Arcane, Implement, Necrotic Standard Action Ranged 20 Target:[/B] One creature [B]Attack:[/B] Charisma vs. Fortitude [B]Hit:[/B] 2d10 + Charisma modifier necrotic damage, and you become insubstantial until the end of your next turn. [B][COLOR="Red"]Fading Spiral[/COLOR][/B] [B]Encounter ✦ Arcane Free Action Personal Effect:[/B] Use this power when your use your Darkspiral Aura. ____________________________________________________ [b]Daily:[/b]5, 9, 15 [B][COLOR="Gray"]Twilight of the Soul[/COLOR][/B] [B]Daily ✦ Arcane, Implement, Necrotic, Reliable Standard Action Ranged 10 Target:[/B] One creature [B]Attack:[/B] Charisma vs. Will [B]Hit:[/B] 2d6 + Charisma modifier necrotic damage, and ongoing 10 necrotic damage (save ends). [B]Dark Pact:[/B] The target has a –2 penalty to saving throws against the ongoing necrotic damage. [B][COLOR="Gray"]Ring of Pain[/COLOR][/B] [B]Daily ✦ Arcane, Implement, Psychic Standard Action Ranged 10 Target:[/B] One enemy [B]Attack:[/B] Charisma vs. Will [B]Hit:[/B] 2d10 + Charisma modifier psychic damage. [B]Effect:[/B] The target takes ongoing 10 psychic damage (save ends). The first time the target fails a saving throw against this ongoing damage, you choose a second creature within 10 squares of you and deal ongoing 5 psychic damage to it (save ends) [B]Dark Pact:[/B] Add your Intelligence modifier to the ongoing damage. [B][COLOR="Gray"]Dark Lady's Gift[/COLOR][/B] [B]Daily ✦ Arcane, Implement, Psychic Standard Action Ranged 10 Target:[/B] One creature [B]Attack:[/B] Charisma vs. Will [B]Hit:[/B] 2d10 + Charisma modifier psychic damage. Effect: The target takes ongoing 5 psychic damage (save ends). Whenever the target fails a saving throw against this ongoing damage, each enemy within 3 squares of the target takes 5 psychic damage. [B]Dark Pact:[/B] Enemies within 5, instead of 3, squares take the psychic damage. ____________________________________________________ [b]Utility:[/b]2, 6, 10, P [B][COLOR="Red"]Ethereal Stride[/COLOR][/B] [B]Encounter ✦ Arcane, Teleportation Move Action Personal Effect:[/B] You can teleport 3 squares, and you gain a +2 power bonus to all defenses until the end of your next turn. [B][COLOR="Red"]Shadow Slip[/COLOR][/B] [B]Encounter ✦ Arcane, Teleportation Immediate Reaction Personal Trigger:[/B] An enemy misses you with a melee or a ranged attack [B]Effect:[/B] Teleport a [B][COLOR="Red"]Curse Grind[/COLOR][/B] [B]Encounter ✦ Arcane, Implement, Necrotic Standard Action Close burst 20 Target:[/B] Each creature in burst under your curse [B]Attack:[/B] Charisma vs. Fortitude [B]Hit:[/B] 2d10 + Charisma modifier necrotic damage. [B]Dark Pact:[/B] The attack [B][COLOR="Gray"]Shielding Shades[/COLOR][/B] [B]Daily ✦ Arcane Immediate Reaction Personal Trigger:[/B] You are hit by an attack [B]Effect:[/B] Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal. [/sblock] [B]Equipment[/B](25,000): Bloodcurse Rod +3 (lvl 14) [i]more to come[/i] [/sblock] [/QUOTE]
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[4e][Paragon] Kombat Kraziness (closed)
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