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[4e][Paragon] Kombat Kraziness (closed)
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<blockquote data-quote="renau1g" data-source="post: 4702406" data-attributes="member: 54810"><p>Soliloquy, Elven Ranger/Battlefield Archer15</p><p>[sblock=stats]</p><p>Str 11</p><p>Dex 22</p><p>Con 16</p><p>Int 11</p><p>Wis 20</p><p>Cha 9</p><p></p><p>AC 30 (10 + 7 [half level] + 6 [dexterity] + 6 [Armor] + 1 [feat]</p><p>For 26 = 10 + 7 [half level] + 1 [ranger] + 2 [constitution] + 1 [earthhide] +3 [item] + 2 [great fortitude]</p><p>Reflex : 29 = 10 + 7 [half level] + 1 [ranger] + 2 [lightning reflexes] + 6 [dexterity] +3 [item]</p><p>Will : 25 = 10 + 7 [half level] + 5 [wisdom] +3 [item]</p><p></p><p>HP:111</p><p>Surge:27</p><p>Surges/d:9</p><p></p><p>Speed:9 </p><p>Init:+14 = + 7 [half level] + 6 [dexterity] + 1 [Item]</p><p>Senses: Low-light Vision, Perception 39 Insight 22</p><p></p><p>Alignment: Good</p><p>Patron Deity: Corellon</p><p></p><p>Class Features:</p><p>This ranger chose the archer style. This gives the equivalent of the defensive mobility feat.</p><p>Hunter's Quarry -- bonus damage 2d8 [minor action] </p><p>Prime Shot </p><p></p><p>Paragon Path Features:</p><p>Archer's Action [Level 11] - You can spend an action point to reroll one ranged attack roll or ranged damage roll, instead of taking an extra action.</p><p>Battlefield Experience [Level 11] - You can designate more than one creature as your quarry at a time (5). In addition, any attack made against a quarry receives a +1 bonus to attack rolls.</p><p></p><p>Feats:</p><p>Lethal Hunter </p><p>Wild Elf Luck [FRPG] </p><p>Armor Spec (Hide) </p><p>Great Fortitude</p><p>Weapon Focus -- Bow </p><p>Weapon Proficiency -- Greatbow</p><p>Evasion </p><p>Fleet Footed </p><p>Lightning Reflexes </p><p></p><p>[code]</p><p>Skills:</p><p>Acrobatics: +20 = 6 [dexterity] + 7 [half level] + 5 [class training] + 2 [item]</p><p>Arcana: +7 = 0 [intelligence] + 7 [half level] </p><p>Athletics: +14 = 0 [strength] + 7 [half level] + 5 [class training] + 2 [item]</p><p>Bluff: +6 = -1 [charisma] + 7 [half level] </p><p>Diplomacy: +6 = -1 [charisma] + 7 [half level] </p><p>Dungeoneering: +17 = 5 [wisdom] + 7 [half level] + 5 [class training] </p><p>Endurance: +9 = 2 [constitution] + 7 [half level] </p><p>Heal: +12 = 5 [wisdom] + 7 [half level] </p><p>History: +7 = 0 [intelligence] + 7 [half level] </p><p>Insight: +12 = 5 [wisdom] + 7 [half level] </p><p>Intimidate: +6 = -1 [charisma] + 7 [half level] </p><p>Nature: +19 = 5 [wisdom] + 7 [half level] + 2 [Elf] + 5 [class training] </p><p>Perception: +19 = 5 [wisdom] + 7 [half level] + 2 [Elf] + 5 [class training] </p><p>Religion: +7 = 0 [intelligence] + 7 [half level] </p><p>Stealth: +13 = 6 [dexterity] + 7 [half level] </p><p>Streetwise: +6 = -1 [charisma] + 7 [half level] </p><p>Thievery: +13 = 6 [dexterity] + 7 [half level] </p><p>[/code]</p><p></p><p>At-will:</p><p>Twin Strike +20 AC; 1d12+6 x 2, push 1 square per hit (no bonus dmg on crit)</p><p>Nimble Strike +20 AC; 1d12+12 x 2, push 1 square per hit (no bonus dmg on crit)</p><p></p><p>-Encounter:</p><p> <strong>Elven Accuracy [Elf][free action]</strong> - reroll (w/+1d4 bonus)</p><p> <strong>Yield Ground [Level 2 Utility][immediate reaction]</strong> Shift 5 squares, +2 power bonus on defenses TENT</p><p> <strong>Disruptive Strike [Level 3][immediate interrupt]</strong> +20 AC; 1d12+12 x 2, push 1 square per hit (no bonus dmg on crit), target takes a -8 on attack roll.</p><p> <strong>Weave Through the Fray [Level 6 Utility][immediate interrupt], </strong>shift 5 squares</p><p> <strong>Spikes of the Manticore [Level 7]</strong> +20 AC; 2 attacks, first does 2d12+12 damage, second does 1d12+12 damage; push 1 square per hit (no bonus dmg on crit)</p><p> <strong>Combined Fire [Battlefield Archer Level 11][immediate reaction]</strong> +20 AC; 3d12+12 x 2, push 1 square per hit (no bonus dmg on crit),</p><p> <strong>Archer's Glory [Battlefield Archer Level 12 Utility][free action]</strong> - You gain an action point that you must spend before the end of your next turn, once you drop an opponent to 0 hp.</p><p> <strong>Pinning Strike [Level 13] </strong>+20 AC; 2 attacks, 1d12+12 damage, push 1 square per hit (no bonus dmg on crit); Target is immobilized until TSNT</p><p></p><p>-Daily:</p><p> <strong>Spitting Cobra Stance [MP] [Level 5]</strong> Until the stance ends, you can make a ranged basic attack as an opportunity action against any enemy within 5 squares of you that moves closer to you.</p><p> <strong>Attacks on the Run [Level 9] </strong>+20 AC; Move your speed and during the move you can make 2 attacks, 3d12+12 push 1 square per hit (no bonus dmg on crit), Miss 1/2 damage per attack.</p><p> <strong>Open the Range [Level 10 Utility][immediate interrupt]</strong>, shift 6 squares</p><p> <strong>Confounding Arrows [Level 15]</strong> +20 AC; 3 attacks, 1d12+12. A target hit once is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes +2d12 damage. Miss: Target is Dazed. Push 1 square per hit (no bonus dmg on crit),</p><p></p><p></p><p>Item powers(2/d):</p><p>Displacer Earthhide +3</p><p>Elixer of Flying </p><p></p><p>Equipment(1 lvl 14,15,16 & 21k):</p><p>16th Forceful Greatbow +4, lvl 16</p><p>14th Cloak of Distortion+3, lvl 14, 21,000 gps, ranged attacks from more than 5 away take a -5 penalty (+4k from lower level item)</p><p>14th Displacer Earthhide +3, lvl 14, 21,000 gps,+6 AC, +1 Fort</p><p></p><p>Bracers of Archery - 1,800gp</p><p>Boots of Striding - 4,200gp</p><p>Casque of Tactics - 840gp</p><p>Dynamic Belt - 4,200gp</p><p>Elixer of Flying - 9,000gp</p><p>Potion of Resistance (lvl14) x 2- 1,600gp</p><p>Potion of Vitality x4 - 4,000gp</p><p>25,000</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4702406, member: 54810"] Soliloquy, Elven Ranger/Battlefield Archer15 [sblock=stats] Str 11 Dex 22 Con 16 Int 11 Wis 20 Cha 9 AC 30 (10 + 7 [half level] + 6 [dexterity] + 6 [Armor] + 1 [feat] For 26 = 10 + 7 [half level] + 1 [ranger] + 2 [constitution] + 1 [earthhide] +3 [item] + 2 [great fortitude] Reflex : 29 = 10 + 7 [half level] + 1 [ranger] + 2 [lightning reflexes] + 6 [dexterity] +3 [item] Will : 25 = 10 + 7 [half level] + 5 [wisdom] +3 [item] HP:111 Surge:27 Surges/d:9 Speed:9 Init:+14 = + 7 [half level] + 6 [dexterity] + 1 [Item] Senses: Low-light Vision, Perception 39 Insight 22 Alignment: Good Patron Deity: Corellon Class Features: This ranger chose the archer style. This gives the equivalent of the defensive mobility feat. Hunter's Quarry -- bonus damage 2d8 [minor action] Prime Shot Paragon Path Features: Archer's Action [Level 11] - You can spend an action point to reroll one ranged attack roll or ranged damage roll, instead of taking an extra action. Battlefield Experience [Level 11] - You can designate more than one creature as your quarry at a time (5). In addition, any attack made against a quarry receives a +1 bonus to attack rolls. Feats: Lethal Hunter Wild Elf Luck [FRPG] Armor Spec (Hide) Great Fortitude Weapon Focus -- Bow Weapon Proficiency -- Greatbow Evasion Fleet Footed Lightning Reflexes [code] Skills: Acrobatics: +20 = 6 [dexterity] + 7 [half level] + 5 [class training] + 2 [item] Arcana: +7 = 0 [intelligence] + 7 [half level] Athletics: +14 = 0 [strength] + 7 [half level] + 5 [class training] + 2 [item] Bluff: +6 = -1 [charisma] + 7 [half level] Diplomacy: +6 = -1 [charisma] + 7 [half level] Dungeoneering: +17 = 5 [wisdom] + 7 [half level] + 5 [class training] Endurance: +9 = 2 [constitution] + 7 [half level] Heal: +12 = 5 [wisdom] + 7 [half level] History: +7 = 0 [intelligence] + 7 [half level] Insight: +12 = 5 [wisdom] + 7 [half level] Intimidate: +6 = -1 [charisma] + 7 [half level] Nature: +19 = 5 [wisdom] + 7 [half level] + 2 [Elf] + 5 [class training] Perception: +19 = 5 [wisdom] + 7 [half level] + 2 [Elf] + 5 [class training] Religion: +7 = 0 [intelligence] + 7 [half level] Stealth: +13 = 6 [dexterity] + 7 [half level] Streetwise: +6 = -1 [charisma] + 7 [half level] Thievery: +13 = 6 [dexterity] + 7 [half level] [/code] At-will: Twin Strike +20 AC; 1d12+6 x 2, push 1 square per hit (no bonus dmg on crit) Nimble Strike +20 AC; 1d12+12 x 2, push 1 square per hit (no bonus dmg on crit) -Encounter: [B]Elven Accuracy [Elf][free action][/B] - reroll (w/+1d4 bonus) [B]Yield Ground [Level 2 Utility][immediate reaction][/B] Shift 5 squares, +2 power bonus on defenses TENT [B]Disruptive Strike [Level 3][immediate interrupt][/B] +20 AC; 1d12+12 x 2, push 1 square per hit (no bonus dmg on crit), target takes a -8 on attack roll. [B]Weave Through the Fray [Level 6 Utility][immediate interrupt], [/B]shift 5 squares [B]Spikes of the Manticore [Level 7][/B] +20 AC; 2 attacks, first does 2d12+12 damage, second does 1d12+12 damage; push 1 square per hit (no bonus dmg on crit) [B]Combined Fire [Battlefield Archer Level 11][immediate reaction][/B] +20 AC; 3d12+12 x 2, push 1 square per hit (no bonus dmg on crit), [B]Archer's Glory [Battlefield Archer Level 12 Utility][free action][/B] - You gain an action point that you must spend before the end of your next turn, once you drop an opponent to 0 hp. [B]Pinning Strike [Level 13] [/B]+20 AC; 2 attacks, 1d12+12 damage, push 1 square per hit (no bonus dmg on crit); Target is immobilized until TSNT -Daily: [B]Spitting Cobra Stance [MP] [Level 5][/B] Until the stance ends, you can make a ranged basic attack as an opportunity action against any enemy within 5 squares of you that moves closer to you. [B]Attacks on the Run [Level 9] [/B]+20 AC; Move your speed and during the move you can make 2 attacks, 3d12+12 push 1 square per hit (no bonus dmg on crit), Miss 1/2 damage per attack. [B]Open the Range [Level 10 Utility][immediate interrupt][/B], shift 6 squares [B]Confounding Arrows [Level 15][/B] +20 AC; 3 attacks, 1d12+12. A target hit once is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes +2d12 damage. Miss: Target is Dazed. Push 1 square per hit (no bonus dmg on crit), Item powers(2/d): Displacer Earthhide +3 Elixer of Flying Equipment(1 lvl 14,15,16 & 21k): 16th Forceful Greatbow +4, lvl 16 14th Cloak of Distortion+3, lvl 14, 21,000 gps, ranged attacks from more than 5 away take a -5 penalty (+4k from lower level item) 14th Displacer Earthhide +3, lvl 14, 21,000 gps,+6 AC, +1 Fort Bracers of Archery - 1,800gp Boots of Striding - 4,200gp Casque of Tactics - 840gp Dynamic Belt - 4,200gp Elixer of Flying - 9,000gp Potion of Resistance (lvl14) x 2- 1,600gp Potion of Vitality x4 - 4,000gp 25,000 [/sblock] [/QUOTE]
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[4e][Paragon] Kombat Kraziness (closed)
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