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4E Paragon Paths look like 3E Half-Celestial and Half-Fiend Templates
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<blockquote data-quote="victorysaber" data-source="post: 3964559" data-attributes="member: 16171"><p>Apologies if this has been brought up before.</p><p></p><p>But when I read about the 4E Paragon Paths, well, they sounded like 3E Monster Templates. Not all templates of course, they look more like Half-Celestial or Half-Fiend templates.</p><p></p><p>In that at XX HD, you get XX ability. So it's a progressive template, it gives you more powers as you level up.</p><p></p><p>Of course, in 4E's case it's a template without any plusses to the CR. It's like... a free template! For me, well, I've really been trying to do Sailormoon as a template (instead of a Magical Girl class, yes I know BESM exists but I didn't want it as a class), and hearing about Paragon Paths really fit with the ideas I've really wanted to do.</p><p></p><p>Now I can tack on anime abilities to my heroes (good thing), make them Lone Wolf Kai Lords without forcing them into a prestige class (I always thought Kai Lords should be a tradition rather than a pure class by itself), and many more things "fit" without being made into classes.</p><p></p><p>To me, it seems the Paragon Paths make for a third dimension of characters, the other two being race and class.</p><p></p><p>So I want to say... I like it and I'm going to try and implement it in my 3E games.</p><p></p><p>Have I gotten all the assumptions correct?</p></blockquote><p></p>
[QUOTE="victorysaber, post: 3964559, member: 16171"] Apologies if this has been brought up before. But when I read about the 4E Paragon Paths, well, they sounded like 3E Monster Templates. Not all templates of course, they look more like Half-Celestial or Half-Fiend templates. In that at XX HD, you get XX ability. So it's a progressive template, it gives you more powers as you level up. Of course, in 4E's case it's a template without any plusses to the CR. It's like... a free template! For me, well, I've really been trying to do Sailormoon as a template (instead of a Magical Girl class, yes I know BESM exists but I didn't want it as a class), and hearing about Paragon Paths really fit with the ideas I've really wanted to do. Now I can tack on anime abilities to my heroes (good thing), make them Lone Wolf Kai Lords without forcing them into a prestige class (I always thought Kai Lords should be a tradition rather than a pure class by itself), and many more things "fit" without being made into classes. To me, it seems the Paragon Paths make for a third dimension of characters, the other two being race and class. So I want to say... I like it and I'm going to try and implement it in my 3E games. Have I gotten all the assumptions correct? [/QUOTE]
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4E Paragon Paths look like 3E Half-Celestial and Half-Fiend Templates
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