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4E PHB II & DMG II 1 year after release (and a new one every year after that)
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<blockquote data-quote="fuindordm" data-source="post: 3716899" data-attributes="member: 5435"><p>I think you've hit the nail on the head. Here's my take on things:</p><p></p><p><strong>Arcane Controller:</strong> Wizard</p><p><strong>Arcane Defender:</strong> (not filled, since arcane magic is supposed to be less peaceful)</p><p><strong>Arcane Leader:</strong> Bard <span style="color: Yellow">(Optional)</span></p><p><strong>Arcane Striker:</strong> Sorcerer</p><p></p><p><strong>Divine Controller:</strong> Druid <span style="color: Yellow">(Definitely--druids=terrain)</span></p><p><strong>Divine Defender:</strong> Paladin</p><p><strong>Divine Leader:</strong> Cleric</p><p><strong>Divine Striker:</strong> (not filled, since divine magic is supposed to be more peaceful.)</p><p></p><p><strong>Martial Controller:</strong> (not fillled, it's hard to reach multiple targets without magic)</p><p><strong>Martial Defender:</strong> Fighter</p><p><strong>Martial Leader:</strong> Warlord</p><p><strong>Martial Striker:</strong> Ranger</p><p><strong>Martial ??:</strong> Rogue</p><p></p><p>You could make a case for the ranger as a divine striker, except that their spells aren't really of the striking variety. I would also vastly prefer a non-spellcasting ranger.</p><p></p><p>Personally, I would add an 'expert' role for those characters who are supposed to be superb generalists.</p><p></p><p><strong>Arcane Expert:</strong> Artificer or Illusionist</p><p><strong>Divine Expert:</strong> Binder</p><p><strong>Martial Expert:</strong> Rogue</p><p></p><p>And finally, it would be great to have a core class that was Martial/Arcane with reduced but still potent spellcasting.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 3716899, member: 5435"] I think you've hit the nail on the head. Here's my take on things: [b]Arcane Controller:[/b] Wizard [b]Arcane Defender:[/b] (not filled, since arcane magic is supposed to be less peaceful) [b]Arcane Leader:[/b] Bard [COLOR=Yellow](Optional)[/COLOR] [b]Arcane Striker:[/b] Sorcerer [b]Divine Controller:[/b] Druid [COLOR=Yellow](Definitely--druids=terrain)[/COLOR] [b]Divine Defender:[/b] Paladin [b]Divine Leader:[/b] Cleric [b]Divine Striker:[/b] (not filled, since divine magic is supposed to be more peaceful.) [b]Martial Controller:[/b] (not fillled, it's hard to reach multiple targets without magic) [b]Martial Defender:[/b] Fighter [b]Martial Leader:[/b] Warlord [b]Martial Striker:[/b] Ranger [b]Martial ??:[/b] Rogue You could make a case for the ranger as a divine striker, except that their spells aren't really of the striking variety. I would also vastly prefer a non-spellcasting ranger. Personally, I would add an 'expert' role for those characters who are supposed to be superb generalists. [B]Arcane Expert:[/B] Artificer or Illusionist [B]Divine Expert:[/B] Binder [B]Martial Expert:[/B] Rogue And finally, it would be great to have a core class that was Martial/Arcane with reduced but still potent spellcasting. [/QUOTE]
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