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4E PHB II & DMG II 1 year after release (and a new one every year after that)
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<blockquote data-quote="Kae'Yoss" data-source="post: 3718275" data-attributes="member: 4134"><p>In another thread, I thought about this and (looking at what roles I deemed already taken) thought of them as arcane defenders. Sure, they're considered more or less priests in 3e, but if you're honest, they don't really pray to some higher being or concept and get power from that. They use extreme self-discipline and mystical practises and then do supernatural stuff. That could be considered arcane. Plus if they're going to inherit anything from the Tome of Battle, it might be stuff like Desert Wind. </p><p></p><p>3e monks always had some staying power - they were able to get a decent AC - what with dex, wis, and bracers, had all good saves and several other defensive abilities. They could also do stuff like grapple and stun. Boost them a bit and they could be the ones to hold the line. Be defenders. They don't have to be juggernauts of destruction - they just have to keep the enemy from running around unchecked, killing off your friends!</p><p></p><p>Of course, their fast movement (and lots of manoeuvres the monky swordsage gets in ToB) would make them good strikers, too.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3718275, member: 4134"] In another thread, I thought about this and (looking at what roles I deemed already taken) thought of them as arcane defenders. Sure, they're considered more or less priests in 3e, but if you're honest, they don't really pray to some higher being or concept and get power from that. They use extreme self-discipline and mystical practises and then do supernatural stuff. That could be considered arcane. Plus if they're going to inherit anything from the Tome of Battle, it might be stuff like Desert Wind. 3e monks always had some staying power - they were able to get a decent AC - what with dex, wis, and bracers, had all good saves and several other defensive abilities. They could also do stuff like grapple and stun. Boost them a bit and they could be the ones to hold the line. Be defenders. They don't have to be juggernauts of destruction - they just have to keep the enemy from running around unchecked, killing off your friends! Of course, their fast movement (and lots of manoeuvres the monky swordsage gets in ToB) would make them good strikers, too. [/QUOTE]
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