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4E PHB II & DMG II 1 year after release (and a new one every year after that)
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<blockquote data-quote="Imaro" data-source="post: 3724120" data-attributes="member: 48965"><p>Well another issue I have is that by labelling what are really expansion books "core" it blurs the line between running a core game and a kitchen sink game. In 3.5 if I put up an ad saying I will be running a core book only game then everyone is on the same page as far as what I mean. If 4.0 goes with this model it becomes much more vague. This model also encourages the "it's in the core rules so I should be able to play it" mentallity that breeds arguments and pressure on the DM to allow things he may not be comfortable with into his game.</p><p></p><p>In the end I don't see a real reason for labelling anything that is not necessary a core book. It seems, IMHO a marketing ploy with little if any solid reasoning to back it up. I see it as something that could garner more sales through mistaken identity and confusion, but I want to believe WotC doesn't roll like this(even though I am aware oif it as a valid marketing strategy). A new player goes into the store to get a Player's Handbook and sees three different ones on the shelf...how does this make it easier to attract new players? If anything it causes more confusion and blurs the line between what is needed and what isn't. I think if these books were labelled something like...Character Options<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />sionics, Incarnum & Pact Magic or Character Options:Eberron, it would make more sense.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3724120, member: 48965"] Well another issue I have is that by labelling what are really expansion books "core" it blurs the line between running a core game and a kitchen sink game. In 3.5 if I put up an ad saying I will be running a core book only game then everyone is on the same page as far as what I mean. If 4.0 goes with this model it becomes much more vague. This model also encourages the "it's in the core rules so I should be able to play it" mentallity that breeds arguments and pressure on the DM to allow things he may not be comfortable with into his game. In the end I don't see a real reason for labelling anything that is not necessary a core book. It seems, IMHO a marketing ploy with little if any solid reasoning to back it up. I see it as something that could garner more sales through mistaken identity and confusion, but I want to believe WotC doesn't roll like this(even though I am aware oif it as a valid marketing strategy). A new player goes into the store to get a Player's Handbook and sees three different ones on the shelf...how does this make it easier to attract new players? If anything it causes more confusion and blurs the line between what is needed and what isn't. I think if these books were labelled something like...Character Options:Psionics, Incarnum & Pact Magic or Character Options:Eberron, it would make more sense. [/QUOTE]
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