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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E PHB II & DMG II 1 year after release (and a new one every year after that)
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<blockquote data-quote="UndeadScottsman" data-source="post: 3725422" data-attributes="member: 12066"><p>I never said it did, please don't put words in my mouth.  I said that those arch types were successful in the MMO genre; which they were (and still are).  EQ was the most successful American MMO of it's day, and WoW is now the most successful subscription based MMO in the world by leaps and bounds.</p><p></p><p> No, I think you'll find that people just got tired of a game that was absolutely nothing but MMO combat; especially when compared to (slightly) more varied games of the same genre.</p><p></p><p></p><p></p><p>But it's not a comic, it's a video game inspired by comics.  The videogame part takes precedence.  If it's accurate to comic books, but it not a good game, then no one will play it. (See my point about nothing but combat; That pretty much fits with the comic ideas, but IMO, provided for a game that got boring after 20 or so levels) </p><p></p><p>Additionally, as an MMO, they need to do certain things a certain way in order to attract those people.  Without a healer class; all those MMO players (i.e. the people who have proven that they're willing to shell out 15 bucks a month; i.e. the core audience) who like playing Healer classes are going to take one look at your game and decide "meh."  We could have a debate over the monthly fee locking MMO's into certain veins of gameplay (of which, I'd probably agree with you) but there it is.</p><p></p><p>Also, your reasoning in arbitrary.  CoX takes place in it's own universe, and maybe in that universe there's a lot more heroes with healing powers than in the Marvel or DC universes.  Again, gameplay takes precedence, because without that, a game fails at it's primary purpose, and noone will play it.  And an MMO that no one plays is an MMO that dies.</p></blockquote><p></p>
[QUOTE="UndeadScottsman, post: 3725422, member: 12066"] I never said it did, please don't put words in my mouth. I said that those arch types were successful in the MMO genre; which they were (and still are). EQ was the most successful American MMO of it's day, and WoW is now the most successful subscription based MMO in the world by leaps and bounds. No, I think you'll find that people just got tired of a game that was absolutely nothing but MMO combat; especially when compared to (slightly) more varied games of the same genre. But it's not a comic, it's a video game inspired by comics. The videogame part takes precedence. If it's accurate to comic books, but it not a good game, then no one will play it. (See my point about nothing but combat; That pretty much fits with the comic ideas, but IMO, provided for a game that got boring after 20 or so levels) Additionally, as an MMO, they need to do certain things a certain way in order to attract those people. Without a healer class; all those MMO players (i.e. the people who have proven that they're willing to shell out 15 bucks a month; i.e. the core audience) who like playing Healer classes are going to take one look at your game and decide "meh." We could have a debate over the monthly fee locking MMO's into certain veins of gameplay (of which, I'd probably agree with you) but there it is. Also, your reasoning in arbitrary. CoX takes place in it's own universe, and maybe in that universe there's a lot more heroes with healing powers than in the Marvel or DC universes. Again, gameplay takes precedence, because without that, a game fails at it's primary purpose, and noone will play it. And an MMO that no one plays is an MMO that dies. [/QUOTE]
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4E PHB II & DMG II 1 year after release (and a new one every year after that)
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