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4E Player's Handbook just put on some weight!!!!
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<blockquote data-quote="Jack7" data-source="post: 3798767" data-attributes="member: 54707"><p>I have personally never seen a system, and suspect I never will, in any field of endeavor, gaming including, which required an ongoing accumulation of ever more massive amounts of information and data in order to achieve <em>"an effect of simplicity."</em></p><p></p><p><strong>Simple simply does not equal to, or equate to, complex.</strong></p><p></p><p>I am not saying that to be combative towards you personally, but to be logical in the general sense.</p><p></p><p>The simplicity effect is not achieved in one million words. Or one billion.</p><p>It is achieved in a few.</p><p></p><p>And if understanding cannot be simply transmitted, then it is not understanding, it is confusion. And that is I suspect very much the underlying and intended point.</p><p>Complexity keeps a relatively small community of devotees constantly humming and involved in specialized acts, like rule interpretations, mechanical development, semi-professional opinionating, linguistic analysis of possible and complex interpretations of technical terminology, and so forth and so on. But those things render professional gamers, they do not encourage market expansion, widespread enjoyment or practical value in the act of gaming. Modern so called role play gaming seeks to develop, retain, and over-commit professional gamers at all cost, and it does so through ever evolving layers of complexity, but it does not do so by making gaming more generally valuable, efficient, simple, enjoyable, or useful. And it does not do so by making games more understandable or gaming more fluid and easy to execute.</p><p></p><p>These modern gaming systems are very much like modern American Law.</p><p><strong><em>You can say nothing directly and simply for fear of the fact that somebody might actually understand what you mean.</em></strong></p><p>I call this "<strong>Gaming Law</strong>." When in doubt and if your game has no other real purpose, then at least assure it is complex and full of arcane rule sets. Do not look behind the curtain and eventually the Game Law will become an end unto itself, and when that happens you no longer need the curtain. <strong>The game becomes the curtain</strong>.</p><p></p><p>Gaming today (<em>even the very act of discussing it on the part of many gamers</em>) consists of a complex lexicon exchange of self-absorbed, navel-gazing mechanical and specialized technical terminology that dissuades innovation and simplicity of utilization, it does not encourage it. Gaming today is complex and professional, no doubt about it, but it definitely is not useful, practical, communicative, innovative, or simple.</p></blockquote><p></p>
[QUOTE="Jack7, post: 3798767, member: 54707"] I have personally never seen a system, and suspect I never will, in any field of endeavor, gaming including, which required an ongoing accumulation of ever more massive amounts of information and data in order to achieve [I]"an effect of simplicity."[/I] [B]Simple simply does not equal to, or equate to, complex.[/B] I am not saying that to be combative towards you personally, but to be logical in the general sense. The simplicity effect is not achieved in one million words. Or one billion. It is achieved in a few. And if understanding cannot be simply transmitted, then it is not understanding, it is confusion. And that is I suspect very much the underlying and intended point. Complexity keeps a relatively small community of devotees constantly humming and involved in specialized acts, like rule interpretations, mechanical development, semi-professional opinionating, linguistic analysis of possible and complex interpretations of technical terminology, and so forth and so on. But those things render professional gamers, they do not encourage market expansion, widespread enjoyment or practical value in the act of gaming. Modern so called role play gaming seeks to develop, retain, and over-commit professional gamers at all cost, and it does so through ever evolving layers of complexity, but it does not do so by making gaming more generally valuable, efficient, simple, enjoyable, or useful. And it does not do so by making games more understandable or gaming more fluid and easy to execute. These modern gaming systems are very much like modern American Law. [B][I]You can say nothing directly and simply for fear of the fact that somebody might actually understand what you mean.[/I][/B] I call this "[B]Gaming Law[/B]." When in doubt and if your game has no other real purpose, then at least assure it is complex and full of arcane rule sets. Do not look behind the curtain and eventually the Game Law will become an end unto itself, and when that happens you no longer need the curtain. [B]The game becomes the curtain[/B]. Gaming today ([I]even the very act of discussing it on the part of many gamers[/I]) consists of a complex lexicon exchange of self-absorbed, navel-gazing mechanical and specialized technical terminology that dissuades innovation and simplicity of utilization, it does not encourage it. Gaming today is complex and professional, no doubt about it, but it definitely is not useful, practical, communicative, innovative, or simple. [/QUOTE]
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