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4E Player's Handbook just put on some weight!!!!
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<blockquote data-quote="jester47" data-source="post: 3799015" data-attributes="member: 2238"><p>What I don't think many game designers understand is that if you have a simple rule set + tons of options the complexity of the game increases with the options. So a rule set with 5 basic rules and 1000 options has 5000 relationships to keep track of. While this is a generalised example it holds true. How each feat relates to and affects all game elements increases the complexity of the game. The same holds true as each spell is a game effect and thus the relationships to other spells, feats, and abilities all come into play when using that spell. While the gaming group does not need to keep track of these effects it is the reason everyone has to look up somthing at some point in the game.</p><p></p><p>So looking at 3e D&D: Simplifying the rule set allows for the addition of more options. Streamlining the way options are introduced and utilized will create faster game play. Hence 4e.</p></blockquote><p></p>
[QUOTE="jester47, post: 3799015, member: 2238"] What I don't think many game designers understand is that if you have a simple rule set + tons of options the complexity of the game increases with the options. So a rule set with 5 basic rules and 1000 options has 5000 relationships to keep track of. While this is a generalised example it holds true. How each feat relates to and affects all game elements increases the complexity of the game. The same holds true as each spell is a game effect and thus the relationships to other spells, feats, and abilities all come into play when using that spell. While the gaming group does not need to keep track of these effects it is the reason everyone has to look up somthing at some point in the game. So looking at 3e D&D: Simplifying the rule set allows for the addition of more options. Streamlining the way options are introduced and utilized will create faster game play. Hence 4e. [/QUOTE]
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