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<blockquote data-quote="Dasem" data-source="post: 6470409" data-attributes="member: 6785427"><p>I played 4E for a year before my table disbanded because peoples lives got busy. </p><p></p><p>I love 5E a thousand times more. Combat moves much faster, there's a "less is more" approach with the rules, less math... 5E flows much, much smoother. Also, there's more "gray area" with abilities and such in 5E, this allows for creative uses and problem solving. 4E, at least at my table, didn't allow that so much because every attack power in 4E is preset to do X and only X. </p><p></p><p>Also, and this may be unfair to say because 5E is in its infancy compared to 4E, but... Certain things just never got support in 4E, or seemed halfway done. This made certain character concepts really rough without homebrewing. I'm talking about Essentials and some classes that just never saw much love or options. I know why things got that way in 4E, I know the change in designers and the intent behind things, but that doesn't help me as a player, and it doesn't help my character.</p></blockquote><p></p>
[QUOTE="Dasem, post: 6470409, member: 6785427"] I played 4E for a year before my table disbanded because peoples lives got busy. I love 5E a thousand times more. Combat moves much faster, there's a "less is more" approach with the rules, less math... 5E flows much, much smoother. Also, there's more "gray area" with abilities and such in 5E, this allows for creative uses and problem solving. 4E, at least at my table, didn't allow that so much because every attack power in 4E is preset to do X and only X. Also, and this may be unfair to say because 5E is in its infancy compared to 4E, but... Certain things just never got support in 4E, or seemed halfway done. This made certain character concepts really rough without homebrewing. I'm talking about Essentials and some classes that just never saw much love or options. I know why things got that way in 4E, I know the change in designers and the intent behind things, but that doesn't help me as a player, and it doesn't help my character. [/QUOTE]
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