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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e players who converted to 5th edition
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<blockquote data-quote="the Jester" data-source="post: 6470794" data-attributes="member: 1210"><p>I started with B/X, and have played every version of D&D proper* since.</p><p></p><p>5e looks like my favorite, but it's too soon to be sure- my 5e game has only gone up to 4th level so far. I love how fast and loose it is; how powerful low-level pcs are without being unkillable; how it alleviates a lot of the traditional problems with D&D pre-4e (such as reliance on a dedicated healer, LFQW, weak rogues, etc); how it flattens the math and re-enables early D&D playstyles (e.g. "Everyone Starts at First Level"); how it keeps monsters interesting without making them too complicated; etc.</p><p></p><p>The one area where 4e really shines for me that 5e feels like a minor step backward is in the ease and depth of monster creation. But some of that- the ease part, anyway- comes from how tightly wound the math is, which creates it's own problems (you really can't run ES@1st once the pcs are above about 3rd level without the low-level guys being pretty useless, for instance).</p><p></p><p>Anyhow, once I've gotten my game up to the higher levels, I feel it's going to be clearer to me whether 5e will maintain its current status as King D&D for me. And obviously, that's a matter of taste anyhow.</p><p></p><p>*I am not counting Pathfinder; it tuned up 3e, but by the time it came out, I was all too aware of (what I consider to be) the warts of 3e, and PF didn't seem to fix them- rather, it exacerbated them IMHO. It's great for people who like the stuff 3e was great at, but didn't do it for me.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6470794, member: 1210"] I started with B/X, and have played every version of D&D proper* since. 5e looks like my favorite, but it's too soon to be sure- my 5e game has only gone up to 4th level so far. I love how fast and loose it is; how powerful low-level pcs are without being unkillable; how it alleviates a lot of the traditional problems with D&D pre-4e (such as reliance on a dedicated healer, LFQW, weak rogues, etc); how it flattens the math and re-enables early D&D playstyles (e.g. "Everyone Starts at First Level"); how it keeps monsters interesting without making them too complicated; etc. The one area where 4e really shines for me that 5e feels like a minor step backward is in the ease and depth of monster creation. But some of that- the ease part, anyway- comes from how tightly wound the math is, which creates it's own problems (you really can't run ES@1st once the pcs are above about 3rd level without the low-level guys being pretty useless, for instance). Anyhow, once I've gotten my game up to the higher levels, I feel it's going to be clearer to me whether 5e will maintain its current status as King D&D for me. And obviously, that's a matter of taste anyhow. *I am not counting Pathfinder; it tuned up 3e, but by the time it came out, I was all too aware of (what I consider to be) the warts of 3e, and PF didn't seem to fix them- rather, it exacerbated them IMHO. It's great for people who like the stuff 3e was great at, but didn't do it for me. [/QUOTE]
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