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<blockquote data-quote="fuindordm" data-source="post: 6471273" data-attributes="member: 5435"><p>I'm another AD&D veteran, not the kind of guy the OP was looking for. But it's an interesting topic so I'll chime in.</p><p></p><p>4E had some really interesting ideas that didn't make it into 5E. I vastly prefer 5E, but if you had to twist my arm I would cite the following regrets:</p><p>* 4E does more than any other edition to encourage player teamwork and dynamic combats. </p><p>* 4E has better support for mundane (martial) PCs -- I loved the 4E versions of the warlord and ranger, and it was the first edition where I felt like an all-mundane party could still give every player a distinct role.</p><p></p><p>But these are minor regrets, and I'm not looking back. 4E also contained a lot of crunch that barely mattered (e.g. feats and magic items) and as others have said the proportion of time spent on combats vs RP was a deal-killer for me.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6471273, member: 5435"] I'm another AD&D veteran, not the kind of guy the OP was looking for. But it's an interesting topic so I'll chime in. 4E had some really interesting ideas that didn't make it into 5E. I vastly prefer 5E, but if you had to twist my arm I would cite the following regrets: * 4E does more than any other edition to encourage player teamwork and dynamic combats. * 4E has better support for mundane (martial) PCs -- I loved the 4E versions of the warlord and ranger, and it was the first edition where I felt like an all-mundane party could still give every player a distinct role. But these are minor regrets, and I'm not looking back. 4E also contained a lot of crunch that barely mattered (e.g. feats and magic items) and as others have said the proportion of time spent on combats vs RP was a deal-killer for me. [/QUOTE]
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