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<blockquote data-quote="fjw70" data-source="post: 6471483" data-attributes="member: 80924"><p>I think one of the mistakes of people make in 4e (both WotC and players, including me) is not adjusting adventure planning. If you only want to spend around 1 hr in combat in a session and you know 4e combats last that long then only plan a single encounter for that session. I am not trying to bash anyone since I made this mistake myself.</p><p></p><p>I really enjoyed 4e but I haven't played in about 6-7 months and the time off has given me time to reflect on the experience. When I run another 4e game I really want to try things differently. For one I want to break things down into minor and major encounters with major being a typical tough 4e fight and minor being something like a small group of minors led by a standard or elite. These minors are typically cakewalks for 4e but I would only allow a short rest after major encounter. So the preliminary fights with guards and such leading up to the major fight would be minors and the major battle would be boss-type fight. </p><p></p><p>Since you can't use short rest after these minors then if you blow an encounter power you won't get it back until after the major fight. Basically this would turn a dungeons from a series of encounters to one longer extended encounter. I am interested to see how it would work.</p><p></p><p>Long rests would happen between adventures (or major adventure parts in super adventures).</p></blockquote><p></p>
[QUOTE="fjw70, post: 6471483, member: 80924"] I think one of the mistakes of people make in 4e (both WotC and players, including me) is not adjusting adventure planning. If you only want to spend around 1 hr in combat in a session and you know 4e combats last that long then only plan a single encounter for that session. I am not trying to bash anyone since I made this mistake myself. I really enjoyed 4e but I haven't played in about 6-7 months and the time off has given me time to reflect on the experience. When I run another 4e game I really want to try things differently. For one I want to break things down into minor and major encounters with major being a typical tough 4e fight and minor being something like a small group of minors led by a standard or elite. These minors are typically cakewalks for 4e but I would only allow a short rest after major encounter. So the preliminary fights with guards and such leading up to the major fight would be minors and the major battle would be boss-type fight. Since you can't use short rest after these minors then if you blow an encounter power you won't get it back until after the major fight. Basically this would turn a dungeons from a series of encounters to one longer extended encounter. I am interested to see how it would work. Long rests would happen between adventures (or major adventure parts in super adventures). [/QUOTE]
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