Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e players who converted to 5th edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Krakenspire" data-source="post: 6473044" data-attributes="member: 6787754"><p>I've played a number of editions but have mostly played 4E with proper rules (as I was to young to fully understand the older editions specifics). My gaming group has a lot of tactical gamers in there (Game-workshop junkies) so the miniature combat was relatively quick and easy for us, and the different monster miniatures and PC miniatures that could be purchased and painted really appealed to their hobby side. Not that anything is stopping us in 5E.</p><p></p><p>As a DM I found that the strict treasure guidelines were excellent in 4E and did not require balancing as much as the current 5E treasure guidelines (so roll 8 times on the horde table before 5th level.... or somesuch). I'm not sure where the treasure sweet spot is yet, but I suppose that's ok in some ways. The fact that you have more flexibility to make spells, own property/buisnesses, create magic items etc... actually makes the game more creative and varied. No longer do you have to worry that the taxes from a high level PC's land grant will be funneled into magic weapons and armour thus unbalancing your carefully constructed 4E environment. Reduced power on magic items and bounded accuracy go a long way to evening out treasure issues.</p><p></p><p>I do love a good min/max and 4E played into that quite a bit, but without the online building tools it was often difficult to get everything you wanted in a PC. Bounded accuracy again comes to the rescue here, and PC can be great even with so/so stats, even at higher levels.</p><p></p><p>What I don't overly like about 5E is the annoying monster spell slots. Extremely irritating and just requires to much record keeping for a DM for an NPC spellcaster. Like I can remember what all the spells do. 4E did an excellent job simplifying spellcasters and giving monsters each a personality vice a bag of hitpoints. Also I miss my minions. I'm sure I can create some but there was something exceedingly satisfying about throwing a bunch of 1hp kobold minions at PCs and having them burn through the hordes relatively quickly. Not quite the same in 5E.</p><p></p><p>Edit: I also miss my warforged and the artificer class. Loved the 4E artificer, and the character I built with it. Not sure how I can do that in 5e...yet</p></blockquote><p></p>
[QUOTE="Krakenspire, post: 6473044, member: 6787754"] I've played a number of editions but have mostly played 4E with proper rules (as I was to young to fully understand the older editions specifics). My gaming group has a lot of tactical gamers in there (Game-workshop junkies) so the miniature combat was relatively quick and easy for us, and the different monster miniatures and PC miniatures that could be purchased and painted really appealed to their hobby side. Not that anything is stopping us in 5E. As a DM I found that the strict treasure guidelines were excellent in 4E and did not require balancing as much as the current 5E treasure guidelines (so roll 8 times on the horde table before 5th level.... or somesuch). I'm not sure where the treasure sweet spot is yet, but I suppose that's ok in some ways. The fact that you have more flexibility to make spells, own property/buisnesses, create magic items etc... actually makes the game more creative and varied. No longer do you have to worry that the taxes from a high level PC's land grant will be funneled into magic weapons and armour thus unbalancing your carefully constructed 4E environment. Reduced power on magic items and bounded accuracy go a long way to evening out treasure issues. I do love a good min/max and 4E played into that quite a bit, but without the online building tools it was often difficult to get everything you wanted in a PC. Bounded accuracy again comes to the rescue here, and PC can be great even with so/so stats, even at higher levels. What I don't overly like about 5E is the annoying monster spell slots. Extremely irritating and just requires to much record keeping for a DM for an NPC spellcaster. Like I can remember what all the spells do. 4E did an excellent job simplifying spellcasters and giving monsters each a personality vice a bag of hitpoints. Also I miss my minions. I'm sure I can create some but there was something exceedingly satisfying about throwing a bunch of 1hp kobold minions at PCs and having them burn through the hordes relatively quickly. Not quite the same in 5E. Edit: I also miss my warforged and the artificer class. Loved the 4E artificer, and the character I built with it. Not sure how I can do that in 5e...yet [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e players who converted to 5th edition
Top