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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e players who converted to 5th edition
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<blockquote data-quote="Talmek" data-source="post: 6474629" data-attributes="member: 74486"><p>So with a lot of reading experience (and little play experience) of 3e/3.5 and the majority of my play experience being in 4e here's what I'm enjoying about 5th...</p><p></p><p>Combat resolution - I cannot stress this enough. I have a large play group (5-6) and 4e combat was painfully long for us to reconcile. With all the different status that were available/applicable it made DM'ing more like reminding the players what modifiers were currently in play. Add to it the number of tactical options (while not in itself a bad thing - keep in mind the number of players that we have at the table) and a large group combat would easily take 2+ hours to resolve. This eventually led to our mutual dissolution of the game altogether in favor of something else... and along came 5e.</p><p></p><p>Options (or the lack thereof) - Although this pertains to 3e/3.5 I feel it necessary to include. Toward the end of 3.5 the amount of options and add-ons that a player had at their disposal was overwhelming, and as a DM it was too difficult to try and forecast the implications of allowing a certain prestige class or combination in the game. 5e seems to have streamlined a lot of that (although that could be an effect more of the age of the editions rather than by design).</p><p></p><p>There you have it...my take on 5e so far.</p></blockquote><p></p>
[QUOTE="Talmek, post: 6474629, member: 74486"] So with a lot of reading experience (and little play experience) of 3e/3.5 and the majority of my play experience being in 4e here's what I'm enjoying about 5th... Combat resolution - I cannot stress this enough. I have a large play group (5-6) and 4e combat was painfully long for us to reconcile. With all the different status that were available/applicable it made DM'ing more like reminding the players what modifiers were currently in play. Add to it the number of tactical options (while not in itself a bad thing - keep in mind the number of players that we have at the table) and a large group combat would easily take 2+ hours to resolve. This eventually led to our mutual dissolution of the game altogether in favor of something else... and along came 5e. Options (or the lack thereof) - Although this pertains to 3e/3.5 I feel it necessary to include. Toward the end of 3.5 the amount of options and add-ons that a player had at their disposal was overwhelming, and as a DM it was too difficult to try and forecast the implications of allowing a certain prestige class or combination in the game. 5e seems to have streamlined a lot of that (although that could be an effect more of the age of the editions rather than by design). There you have it...my take on 5e so far. [/QUOTE]
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