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General Tabletop Discussion
D&D Older Editions
4e players, why do you want 5e?
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<blockquote data-quote="hafrogman" data-source="post: 5922169" data-attributes="member: 8858"><p>Freedom.</p><p></p><p>4e designed a mechanically functional game, but at the cost of character design freedom. In order to balance the game, they removed a lot of variables that were available in 3e. There was still more freedom than in OD&D through 2e, sure, but still not enough, and even 3e wasn't enough for me in the end.</p><p></p><p>Every 4e fighter is strength based. What if I want to create a melee combatant who is quick and nimble? Well then I get to play rogue. But in 4e, every rogue is a thief, because someone decided it must be so. In the rogue thread there were so many people that were mad about the rogue being a functional combatant, but that was a direct result of them lockstepping the fighter back to 2e-ville. </p><p></p><p>Every ranger must dual-wield or be an archer, to the point where if you wanted to make a dual-wielder (at least until Martial Power came out) or an archer you played a ranger, whether or not you wanted anything to do with being a survivalist/outdoorsman type.</p><p></p><p>So if you'd asked me before I heard about 5e what I wanted I would have said I wanted a system that took the design lessons learned from 4e, lifted some of the more non-nonsensical restrictions, and cleaned up the clutter that started to affect the system post-Essentials. But since the discussion has started, I've realized one more thing that I want from 5e.</p><p></p><p>Unity. </p><p></p><p>I enjoy 4e, yes. That doesn't mean all my friends do. Some of them like Pathfinder, I find it needlessly fiddly. Some of them like 2e, I find it binding. But if we could have one edition that worked for all of us at once, that would be great.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 5922169, member: 8858"] Freedom. 4e designed a mechanically functional game, but at the cost of character design freedom. In order to balance the game, they removed a lot of variables that were available in 3e. There was still more freedom than in OD&D through 2e, sure, but still not enough, and even 3e wasn't enough for me in the end. Every 4e fighter is strength based. What if I want to create a melee combatant who is quick and nimble? Well then I get to play rogue. But in 4e, every rogue is a thief, because someone decided it must be so. In the rogue thread there were so many people that were mad about the rogue being a functional combatant, but that was a direct result of them lockstepping the fighter back to 2e-ville. Every ranger must dual-wield or be an archer, to the point where if you wanted to make a dual-wielder (at least until Martial Power came out) or an archer you played a ranger, whether or not you wanted anything to do with being a survivalist/outdoorsman type. So if you'd asked me before I heard about 5e what I wanted I would have said I wanted a system that took the design lessons learned from 4e, lifted some of the more non-nonsensical restrictions, and cleaned up the clutter that started to affect the system post-Essentials. But since the discussion has started, I've realized one more thing that I want from 5e. Unity. I enjoy 4e, yes. That doesn't mean all my friends do. Some of them like Pathfinder, I find it needlessly fiddly. Some of them like 2e, I find it binding. But if we could have one edition that worked for all of us at once, that would be great. [/QUOTE]
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