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4e players, why do you want 5e?
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<blockquote data-quote="ferratus" data-source="post: 5922499" data-attributes="member: 55966"><p>I am a believer that 4e fixed far more than it got wrong, but there are four reasons I want a 5e.</p><p></p><p>1) THE AEDU system sucks. Not because of realism, or verisimilitude or not because it doesn't "feel like D&D". It does those things just fine. The reason it sucks is because at-wills aren't basic enough to use every round narratively, encounters are always blown at the start of the encounter, and dailies miss a lot of the time, and it is depressing to have to wait 2 weeks every time you want to use it. There simply aren't enough utilities for non-combat play.</p><p></p><p>2) Monster hp and defenses are too inflated. That's the primary reason it takes forever to finish a fight. Sure, sometimes you don't want a monster to go down before it had its moment of glory. But the 4e designers made it so every monster doesn't go down before its moment of glory, and the PC's can recover from it. That makes everything a tedious grind.</p><p></p><p>3) Magic items need to be like they were in 1e/2e.</p><p></p><p>4) It is impossible to do 4e without the grid, or at least I found it so. I simply don't want to set up minis for every minor combat encounter.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5922499, member: 55966"] I am a believer that 4e fixed far more than it got wrong, but there are four reasons I want a 5e. 1) THE AEDU system sucks. Not because of realism, or verisimilitude or not because it doesn't "feel like D&D". It does those things just fine. The reason it sucks is because at-wills aren't basic enough to use every round narratively, encounters are always blown at the start of the encounter, and dailies miss a lot of the time, and it is depressing to have to wait 2 weeks every time you want to use it. There simply aren't enough utilities for non-combat play. 2) Monster hp and defenses are too inflated. That's the primary reason it takes forever to finish a fight. Sure, sometimes you don't want a monster to go down before it had its moment of glory. But the 4e designers made it so every monster doesn't go down before its moment of glory, and the PC's can recover from it. That makes everything a tedious grind. 3) Magic items need to be like they were in 1e/2e. 4) It is impossible to do 4e without the grid, or at least I found it so. I simply don't want to set up minis for every minor combat encounter. [/QUOTE]
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