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Community
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D&D Older Editions
4e players, why do you want 5e?
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<blockquote data-quote="Rhoan01ZBT" data-source="post: 5924037" data-attributes="member: 6694631"><p>Let me respond with a little background:</p><p></p><p>I played 3E since its release, and it was the first D&D edition I ever bought into. I switched to 4E because it fixed lots of things I didn't like about 3E: characters had actual honest-to-Pelor hit points at first level, and the powers gave everyone cool things they could do all the time.</p><p></p><p>The reason I'm playtesting D&D Next isn't because of things I don't like in 4E, it's because of the people I play 4E with currently. I run a game with my wife and her fellow PhD students from the local university, several of whom have never played D&D (or any pnp RPGs) before in their lives. When they take their turns, they often stare in confusion at the character sheets and can take five or even ten minutes to make a decision and complete their turn, usually including prompts or tips from myself or other veteran gamers in the group. There are several reasons for this: the characters' multiple powers and options overwhelm them, the individual steps required to complete each power confuse them, and they often resort to the simplest action or one they've done before and are familiar with in order to move on from their turn. They're having fun being part of the group and playing with us, but I know it can be frustrating for them.</p><p></p><p>I like having all of 4E's powers and options, as do the veteran gamers in the group. I think the new players would be happier with simpler characters, but hacking something together is too time-consuming for me. D&D Next, based on its stated design goals, could be the solution: more complicated characters for those who prefer that, and simpler characters for those who are new or don't like having all those options.</p><p></p><p>What I've seen in the playtest is a start, but I need to see more.</p></blockquote><p></p>
[QUOTE="Rhoan01ZBT, post: 5924037, member: 6694631"] Let me respond with a little background: I played 3E since its release, and it was the first D&D edition I ever bought into. I switched to 4E because it fixed lots of things I didn't like about 3E: characters had actual honest-to-Pelor hit points at first level, and the powers gave everyone cool things they could do all the time. The reason I'm playtesting D&D Next isn't because of things I don't like in 4E, it's because of the people I play 4E with currently. I run a game with my wife and her fellow PhD students from the local university, several of whom have never played D&D (or any pnp RPGs) before in their lives. When they take their turns, they often stare in confusion at the character sheets and can take five or even ten minutes to make a decision and complete their turn, usually including prompts or tips from myself or other veteran gamers in the group. There are several reasons for this: the characters' multiple powers and options overwhelm them, the individual steps required to complete each power confuse them, and they often resort to the simplest action or one they've done before and are familiar with in order to move on from their turn. They're having fun being part of the group and playing with us, but I know it can be frustrating for them. I like having all of 4E's powers and options, as do the veteran gamers in the group. I think the new players would be happier with simpler characters, but hacking something together is too time-consuming for me. D&D Next, based on its stated design goals, could be the solution: more complicated characters for those who prefer that, and simpler characters for those who are new or don't like having all those options. What I've seen in the playtest is a start, but I need to see more. [/QUOTE]
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4e players, why do you want 5e?
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