Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
4e players, why do you want 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5925621" data-attributes="member: 60965"><p>*Shudder* With the way the seem to be going right now (skilled = +3 in a skill) it seems like it would be pretty easy to add in your own skills: "Sailing +3"</p><p> </p><p></p><p> </p><p>More than any other RPG I've seen, 4e players tend to get "sheet obsession" - I.E. the DM says "what do you do" and the first thing they do is look at their sheet. Having it more blatant than an (admittedly useful) page in the DMG would be good (which again the current playtest rules do well with the "improvised action" listed right in the "what can I do with an action" section).</p><p></p><p></p><p> </p><p>The majority of groups I know of and have played with use the default rules whenever possible, especially on their first campaign.</p><p></p><p>I think getting all your HD back after a rest <em>but not your hp </em>is perfect as then you still need some healing applied and HD expended to regain hp and are expending resources rather than getting a magical "full reset". </p><p> </p><p></p><p> </p><p>Again, I'm talking about default rules, not houserules. There are some known kludges for the issues, but I'd rather have them not needed at all. With the new flat math, having +1/2/3 items wouldn't actually be a bad thing IMHO as the +x actually <em>means something</em> again vs 3.x/4e where they're just another little piece in your +7/17/27/whatever to-hit calculation.</p><p> </p><p></p><p></p><p>At first I loved them - especially Stalker0's modified version and the version I made to modify his. Eventually though, in all my experiences of them, they fell prey to the same "what do you do? *looks at sheet*" mentality where PCs just looked at their best 2/3 skills (at Paragon often being 2-4 times better than their bad skills) and figured out some way to work those in or just pretty-much auto-failed one of their other skills.</p><p></p><p>I'd rather have PC plans be handled in a more freeform manner and adjudicate them organically as they go rather than saying "that was an awesome plan AND you critted your roll, sweet... uh, you need 3 more successes".</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5925621, member: 60965"] *Shudder* With the way the seem to be going right now (skilled = +3 in a skill) it seems like it would be pretty easy to add in your own skills: "Sailing +3" More than any other RPG I've seen, 4e players tend to get "sheet obsession" - I.E. the DM says "what do you do" and the first thing they do is look at their sheet. Having it more blatant than an (admittedly useful) page in the DMG would be good (which again the current playtest rules do well with the "improvised action" listed right in the "what can I do with an action" section). The majority of groups I know of and have played with use the default rules whenever possible, especially on their first campaign. I think getting all your HD back after a rest [I]but not your hp [/I]is perfect as then you still need some healing applied and HD expended to regain hp and are expending resources rather than getting a magical "full reset". Again, I'm talking about default rules, not houserules. There are some known kludges for the issues, but I'd rather have them not needed at all. With the new flat math, having +1/2/3 items wouldn't actually be a bad thing IMHO as the +x actually [I]means something[/I] again vs 3.x/4e where they're just another little piece in your +7/17/27/whatever to-hit calculation. At first I loved them - especially Stalker0's modified version and the version I made to modify his. Eventually though, in all my experiences of them, they fell prey to the same "what do you do? *looks at sheet*" mentality where PCs just looked at their best 2/3 skills (at Paragon often being 2-4 times better than their bad skills) and figured out some way to work those in or just pretty-much auto-failed one of their other skills. I'd rather have PC plans be handled in a more freeform manner and adjudicate them organically as they go rather than saying "that was an awesome plan AND you critted your roll, sweet... uh, you need 3 more successes". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
4e players, why do you want 5e?
Top