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4e playtest report...my effort to convert our group
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<blockquote data-quote="gizmo33" data-source="post: 4208891" data-attributes="member: 30001"><p>Yea, I'm a little rusty. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As I reread my post it turns out to be less informative than it was in my head.</p><p></p><p></p><p></p><p>It's not good games design that objects with real-world equivalences (like bow) function somewhat like their real-world counterparts? Falling into a pit and taking damage probably isn't fun. Do think they'll scrap this whole "gravity" thing in DnD as being too simulationist? What about a game that divides the field of combat into little 5' squares and makes you count out each of your moves? What about having a character keep track of objects that they discover in the game? And pay for equipment with imaginary money? And what about when I kill a monster in a room, and then leave the room and re-enter the room and the monster is still dead? Is all that simulationist? </p><p></p><p>But somehow it's the cover rules that are complicating things.</p><p></p><p>My best guess of what I've read so far is that people played an archer character and the DM sticks them in dungeon adventures in narrow passageways and they're not having any fun. Sort of like they wouldn't have any fun by trying to be a Tarzan-like character in full plate armor, except rather than acknowledge the foolishness of the concept we instead blame the game system. </p><p></p><p></p><p></p><p>Making a choice based on a list of completely implausible options? What about the choice to pluck a blade of grass and impale your foe with it? Why does the game penalize "improvised" weapons? That's too simulationist too. I mean, jeez, do people need a PhD in medieval technology just to understand why a lawn-chair is a worse attack option than a spear? The DM should just tell me I kill the monster and be done with it - insisting on some sort of realistic exchange of round-to-round combat is tedious. My character should just be bathed in a swirl of pretty colors and then handed 500 xp.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4208891, member: 30001"] Yea, I'm a little rusty. :) As I reread my post it turns out to be less informative than it was in my head. It's not good games design that objects with real-world equivalences (like bow) function somewhat like their real-world counterparts? Falling into a pit and taking damage probably isn't fun. Do think they'll scrap this whole "gravity" thing in DnD as being too simulationist? What about a game that divides the field of combat into little 5' squares and makes you count out each of your moves? What about having a character keep track of objects that they discover in the game? And pay for equipment with imaginary money? And what about when I kill a monster in a room, and then leave the room and re-enter the room and the monster is still dead? Is all that simulationist? But somehow it's the cover rules that are complicating things. My best guess of what I've read so far is that people played an archer character and the DM sticks them in dungeon adventures in narrow passageways and they're not having any fun. Sort of like they wouldn't have any fun by trying to be a Tarzan-like character in full plate armor, except rather than acknowledge the foolishness of the concept we instead blame the game system. Making a choice based on a list of completely implausible options? What about the choice to pluck a blade of grass and impale your foe with it? Why does the game penalize "improvised" weapons? That's too simulationist too. I mean, jeez, do people need a PhD in medieval technology just to understand why a lawn-chair is a worse attack option than a spear? The DM should just tell me I kill the monster and be done with it - insisting on some sort of realistic exchange of round-to-round combat is tedious. My character should just be bathed in a swirl of pretty colors and then handed 500 xp. [/QUOTE]
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