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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e playtest report...my effort to convert our group
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<blockquote data-quote="gizmo33" data-source="post: 4212608" data-attributes="member: 30001"><p>When did Legolas do or accomplish *anything* except that which the author intended? Some of this comes down to some uncertaintly on my part about to what extent "gamist" just means telling the players a story. Legolas never fell into a pit and took damage either unless the pit were specifically part of the scenario. This would mean, at first glance, that all pit rules should be changed so that there are "plot pits" and all other pits are automatically avoided.</p><p></p><p></p><p></p><p>I think it depends on what you mean by "DnD" (this somewhat hypothetical gamist 4E version, or every other prior version) and to what extent you want to mimic reality. As I said in a previous post, my character (at least in all prior editions of DnD before this "gamist" business came up) does not walk into a room, move around the objects in the room, leave, and come back and find all the objects restored to their original location simply because the DM doesn't feel like doing the leg-work and recordkeeping necessary to simulate a realistic environment. </p><p></p><p>The problem with the movie analogy used to justify the "gamist" playing style is that IMO the role that the character plays in the movie has virtually nothing to do with the role that the player plays in the game. And the role of the player vs. that of the audience is also substantially different. Players are going to interact with objects, and have a certain expectation for versimiltude.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4212608, member: 30001"] When did Legolas do or accomplish *anything* except that which the author intended? Some of this comes down to some uncertaintly on my part about to what extent "gamist" just means telling the players a story. Legolas never fell into a pit and took damage either unless the pit were specifically part of the scenario. This would mean, at first glance, that all pit rules should be changed so that there are "plot pits" and all other pits are automatically avoided. I think it depends on what you mean by "DnD" (this somewhat hypothetical gamist 4E version, or every other prior version) and to what extent you want to mimic reality. As I said in a previous post, my character (at least in all prior editions of DnD before this "gamist" business came up) does not walk into a room, move around the objects in the room, leave, and come back and find all the objects restored to their original location simply because the DM doesn't feel like doing the leg-work and recordkeeping necessary to simulate a realistic environment. The problem with the movie analogy used to justify the "gamist" playing style is that IMO the role that the character plays in the movie has virtually nothing to do with the role that the player plays in the game. And the role of the player vs. that of the audience is also substantially different. Players are going to interact with objects, and have a certain expectation for versimiltude. [/QUOTE]
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4e playtest report...my effort to convert our group
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