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4e Playtesters revealed!
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<blockquote data-quote="DaveMage" data-source="post: 4216470" data-attributes="member: 10447"><p>Neat! I had a post deconstructed - you Derrida, you!</p><p></p><p>Now to answer:</p><p></p><p>The playtesting process has been questioned since the start. Questioning the process is very relevant with regard to the new edition. Heck, it was only at D&D XP where a few hundred (?) or so playtesters quickly identified the Paladin snafu - and that was just 1st level PCs! I really do wonder what the playtest list would look like without those who had been paid by WotC and their families because the *outside* playtest is (potentially) important. Kind of like editing your own work - you can do it, but it's usually better having someone not as close to the work do it instead. Of course, WotC may not believe the benefits outweigh the cost, so perhaps it's simply a business decision.</p><p></p><p>Now of course, the WotC staffers and their families will have done a lot of good work, but a critical, outsider point of view (on a large scale) might round things out better.</p><p></p><p>My second comment ties with the first. Playtesting in the manner the chose may be the most efficient - I'll take Mike's word for that - but it still isn't full rules playtesting. That's a fact - not a criticism. It does not mean that the playtesting wasn't meaningful (and I don't say that), but it does mean that it is not wholly inclusive of the game, which will apparently not be fully tested until it's in the hands of the public.</p><p></p><p>As to your ascribing motives in the last part of your ramble, I'd caution you on that.</p><p></p><p>D&D is a hobby - an emotional investment. There's no logic to wanting to play D&D - it's all emotion. How can you expect any other kind of reactions to the game - for better or worse - that aren't emotional? We all *want* it to be our game of choice on some level, and we want the rules & fluff to be our ideal game - which is why we're here. When it fails to do that, we're disappointed. When it succeeds, we're thrilled. Consequently, when someone hates what you like, there's tension. (Think Red Sox/Yankees - fans of each hate the other team, but they all love baseball.) </p><p></p><p>And finally, I think there's nothing wrong with criticizing a process. WotC has made many decisions - both business-wise and rules/fluff-wise regarding 4E. These decisions have caused a schism in the community. As they are driving the bus, if they choose to go in a direction that's foreign, they shouldn't be surprised if a few people choose to get off at the next stop.</p></blockquote><p></p>
[QUOTE="DaveMage, post: 4216470, member: 10447"] Neat! I had a post deconstructed - you Derrida, you! Now to answer: The playtesting process has been questioned since the start. Questioning the process is very relevant with regard to the new edition. Heck, it was only at D&D XP where a few hundred (?) or so playtesters quickly identified the Paladin snafu - and that was just 1st level PCs! I really do wonder what the playtest list would look like without those who had been paid by WotC and their families because the *outside* playtest is (potentially) important. Kind of like editing your own work - you can do it, but it's usually better having someone not as close to the work do it instead. Of course, WotC may not believe the benefits outweigh the cost, so perhaps it's simply a business decision. Now of course, the WotC staffers and their families will have done a lot of good work, but a critical, outsider point of view (on a large scale) might round things out better. My second comment ties with the first. Playtesting in the manner the chose may be the most efficient - I'll take Mike's word for that - but it still isn't full rules playtesting. That's a fact - not a criticism. It does not mean that the playtesting wasn't meaningful (and I don't say that), but it does mean that it is not wholly inclusive of the game, which will apparently not be fully tested until it's in the hands of the public. As to your ascribing motives in the last part of your ramble, I'd caution you on that. D&D is a hobby - an emotional investment. There's no logic to wanting to play D&D - it's all emotion. How can you expect any other kind of reactions to the game - for better or worse - that aren't emotional? We all *want* it to be our game of choice on some level, and we want the rules & fluff to be our ideal game - which is why we're here. When it fails to do that, we're disappointed. When it succeeds, we're thrilled. Consequently, when someone hates what you like, there's tension. (Think Red Sox/Yankees - fans of each hate the other team, but they all love baseball.) And finally, I think there's nothing wrong with criticizing a process. WotC has made many decisions - both business-wise and rules/fluff-wise regarding 4E. These decisions have caused a schism in the community. As they are driving the bus, if they choose to go in a direction that's foreign, they shouldn't be surprised if a few people choose to get off at the next stop. [/QUOTE]
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