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[4E] Points of Darkness - working on ideas for a setting
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<blockquote data-quote="Cyronax" data-source="post: 5086056" data-attributes="member: 822"><p>Interestin ideas! I like your line about dopplegangers outing each other for sport. I would be interested in campaigns like this if someone in my group suggested it. </p><p></p><p>The campaign you describe makes the side of 'Good' sound like a bunch of Nazis, while the 'Evil' side sounds like a bunch of anarchists. Do you want to have a campaign that revolves around zealotry vs. insurgents? To help you sidestep some of the moral/good vs. evil alignment discussions, I strongly sugguest you adopt the BECMI/Classic D&D system for alignment.</p><p></p><p>Law - everthing should follow an order, and that obeying rules are a natural way of life. Telling the truth promotes civilization. Sometimes seen as 'evil' to some. </p><p></p><p>Neurtality - too much law or chaos leads to bad times. Can be a keep your head down or 4e Unaligned type, or you could be a philosophical netural. Sometimes seen as 'cowardly' or 'indecisive' to some. </p><p></p><p>Chaos - life is random and luck and hard work rule. Rugged Individualist. Can be selfish. Sometimes seen as 'evil' to some. </p><p></p><p>As an aside, I also think this blogger had a really cool Classic D&D alignment concept: </p><p><a href="http://jrients.blogspot.com/2008/07/jeffs-threefold-apocalyptic-alignment.html" target="_blank">Jeffs Gameblog: Jeff's Threefold Apocalyptic Alignment System</a></p><p></p><p>This type of system helps to humanize the two sides in a big conflict and it could help your 'Evil' characters be more sympathetic, even to you and your players. </p><p></p><p>My two cents.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 5086056, member: 822"] Interestin ideas! I like your line about dopplegangers outing each other for sport. I would be interested in campaigns like this if someone in my group suggested it. The campaign you describe makes the side of 'Good' sound like a bunch of Nazis, while the 'Evil' side sounds like a bunch of anarchists. Do you want to have a campaign that revolves around zealotry vs. insurgents? To help you sidestep some of the moral/good vs. evil alignment discussions, I strongly sugguest you adopt the BECMI/Classic D&D system for alignment. Law - everthing should follow an order, and that obeying rules are a natural way of life. Telling the truth promotes civilization. Sometimes seen as 'evil' to some. Neurtality - too much law or chaos leads to bad times. Can be a keep your head down or 4e Unaligned type, or you could be a philosophical netural. Sometimes seen as 'cowardly' or 'indecisive' to some. Chaos - life is random and luck and hard work rule. Rugged Individualist. Can be selfish. Sometimes seen as 'evil' to some. As an aside, I also think this blogger had a really cool Classic D&D alignment concept: [url=http://jrients.blogspot.com/2008/07/jeffs-threefold-apocalyptic-alignment.html]Jeffs Gameblog: Jeff's Threefold Apocalyptic Alignment System[/url] This type of system helps to humanize the two sides in a big conflict and it could help your 'Evil' characters be more sympathetic, even to you and your players. My two cents. [/QUOTE]
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[4E] Points of Darkness - working on ideas for a setting
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