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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Pokemon Tabletop RPG
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<blockquote data-quote="Stormonu" data-source="post: 5010019" data-attributes="member: 52734"><p>I have a son who loves pokemon, so I've been thinking somewhat about this idea as well.</p><p></p><p>I would probably have trainers statted up as the companion creature (Leader subtype), and the pokemon have the depth and variety of a full-blown PC. When the pokemon levels up, the trainer's stats are updated as well. Trainers would then fall into the same groups as monsters Soldier, Brute, etc. Team Rocket would probably be Soldiers or Lurkers, while Ash might be a Skirmisher, Misty a Controller and Brock a Soldier or Controller.</p><p></p><p>Also, I think you should have "base" pokemon, which would be represented by the Heroic tier, and have the evolved pokemon be prestige classes. If I remember right, most pokemon have a "basic" form (heroic tier), a first evolution (prestige class) and a second evolution (epic destiny).</p><p></p><p>Also, I think pokemon are going to need a few skills - mostly athletics or acrobatics. Since pokemon skills will be so limited, you might want to break them down to a finer grade than for normal PCs. Pikachu not being able to jump just doesn't sound right.</p><p></p><p>I suggest:</p><p></p><p>Climp, Jump, Swim, Fly, Tumble, Burrow, Bluff, Intimidate, Perception, Stealth</p><p></p><p>P.S.: I think capturing should be an attack vs. Fort, usable only once a pokemon is at 1/2 hp or less (much like the use of the intimidate skill). Different pokeballs would have different equipment bonuses, or might attack a different stat (A Quickball might be vs. Reflex, for example).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5010019, member: 52734"] I have a son who loves pokemon, so I've been thinking somewhat about this idea as well. I would probably have trainers statted up as the companion creature (Leader subtype), and the pokemon have the depth and variety of a full-blown PC. When the pokemon levels up, the trainer's stats are updated as well. Trainers would then fall into the same groups as monsters Soldier, Brute, etc. Team Rocket would probably be Soldiers or Lurkers, while Ash might be a Skirmisher, Misty a Controller and Brock a Soldier or Controller. Also, I think you should have "base" pokemon, which would be represented by the Heroic tier, and have the evolved pokemon be prestige classes. If I remember right, most pokemon have a "basic" form (heroic tier), a first evolution (prestige class) and a second evolution (epic destiny). Also, I think pokemon are going to need a few skills - mostly athletics or acrobatics. Since pokemon skills will be so limited, you might want to break them down to a finer grade than for normal PCs. Pikachu not being able to jump just doesn't sound right. I suggest: Climp, Jump, Swim, Fly, Tumble, Burrow, Bluff, Intimidate, Perception, Stealth P.S.: I think capturing should be an attack vs. Fort, usable only once a pokemon is at 1/2 hp or less (much like the use of the intimidate skill). Different pokeballs would have different equipment bonuses, or might attack a different stat (A Quickball might be vs. Reflex, for example). [/QUOTE]
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