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D&D Older Editions, OSR, & D&D Variants
4e Pokemon Tabletop RPG
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<blockquote data-quote="Camelot" data-source="post: 5017039" data-attributes="member: 82617"><p><strong><span style="color: white">Bulbasaur</span></strong></p><p> </p><p><span style="font-size: 10px"><span style="color: white"><em>LEVEL 1 AT-WILL ATTACK POWERS</em></span></span></p><p> </p><p><span style="font-size: 10px"><span style="color: white"><strong><span style="color: white">Razor Leaf</span></strong><span style="color: white"> Bulbasaur Attack 1</span></span></span></p><p><strong><span style="font-size: 10px"><span style="color: white">At-Will * Grass, Special</span></span></strong></p><p><span style="font-size: 10px"><span style="color: white"><strong>Standard Action</strong> <strong>Close </strong>blast 3</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Target:</strong> Each Pokémon in blast</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Attack:</strong> Wisdom vs. Fortitude</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Hit:</strong> 1d8 + Wisdom modifier grass damage.</span></span></p><p><span style="font-size: 10px"><span style="color: white"><em>Level 21:</em> 2d8 + Wisdom modifier grass damage.</span></span></p><p> </p><p><span style="font-size: 10px"><span style="color: white"><strong><span style="color: white">Toxic Leaf</span></strong><span style="color: white"> Bulbasaur Attack 1</span></span></span></p><p><strong><span style="font-size: 10px"><span style="color: white">At-Will * Poison, Special</span></span></strong></p><p><span style="font-size: 10px"><span style="color: white"><strong>Standard Action Close</strong> blast 3</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Target:</strong> Each Pokémon in blast</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Attack:</strong> Wisdom vs. Fortitude</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Hit:</strong> 1d6 + Wisdom modifier poison damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.</span></span></p><p><span style="font-size: 10px"><span style="color: white"><em>Level 21:</em> 2d6 + Wisdom modifier poison damage.</span></span></p><p> </p><p><span style="font-size: 10px"><span style="color: white"><strong><span style="color: white">Venomous Vine</span></strong><span style="color: white"> Bulbasaur Attack 1</span></span></span></p><p><strong><span style="font-size: 10px"><span style="color: white">At-Will * Poison, Special</span></span></strong></p><p><span style="font-size: 10px"><span style="color: white"><strong>Standard Action Ranged</strong> 10</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Target:</strong> One Pokémon</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Attack:</strong> Wisdom vs. Reflex</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Hit:</strong> 1d8 + Wisdom modifier poison damage, and the target takes a -2 penalty to defenses until the end of your next turn.</span></span></p><p><span style="font-size: 10px"><span style="color: white"><em>Level 21:</em> 2d8 + Wisdom modifier poison damage.</span></span></p><p> </p><p><span style="font-size: 10px"><span style="color: white"><strong><span style="color: white">Vine Whip</span></strong><span style="color: white"> Bulbasaur Attack 1</span></span></span></p><p><strong><span style="font-size: 10px"><span style="color: white">At-Will * Grass, Special</span></span></strong></p><p><span style="font-size: 10px"><span style="color: white"><strong>Standard Action Ranged</strong> 10</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Target:</strong> One Pokémon</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Attack:</strong> Wisdom vs. Reflex</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Hit:</strong> 2d4 + Wisdom modifier grass damage.</span></span></p><p><span style="font-size: 10px"><span style="color: white"><em>Level 21:</em> 4d4 + Wisdom modifier grass damage.</span></span></p><p> </p><p><span style="font-size: 10px"><span style="color: white"><em>LEVEL 1 ENCOUNTER ATTACK POWERS</em></span></span></p><p> </p><p><span style="font-size: 10px"><span style="color: white"><strong><span style="color: white">Binding Vine</span></strong><span style="color: white"> Bulbasaur Attack 1</span></span></span></p><p><strong><span style="font-size: 10px"><span style="color: white">Encounter * Grass, Special</span></span></strong></p><p><span style="font-size: 10px"><span style="color: white"><strong>Standard Action Ranged </strong>5</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Target:</strong> One Pokémon</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Attack:</strong> Wisdom vs. Fortitude</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Hit:</strong> 1d10 + Wisdom modifier damage, and the target is immobilized (save ends).</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Vine Strategy:</strong> The target takes a penalty to saving throws against the effects of this attack equal to your Intelligence modifier.</span></span></p><p> </p><p><span style="font-size: 10px"><span style="color: white"><strong><span style="color: white">Blinding Leaf</span></strong><span style="color: white"> Bulbasaur Attack 1</span></span></span></p><p><strong><span style="font-size: 10px"><span style="color: white">Encounter * Grass, Special</span></span></strong></p><p><span style="font-size: 10px"><span style="color: white"><strong>Standard Action Close</strong> blast 3</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Target:</strong> Each Pokémon in blast</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Attack:</strong> Wisdom vs. Reflex</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Hit:</strong> The target is blinded (save ends).</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Leaf Strategy:</strong> The target takes grass damage equal to your Dexterity modifier.</span></span></p><p> </p><p><span style="font-size: 10px"><span style="color: white"><em>LEVEL 1 DAILY ATTACK POWERS</em></span></span></p><p> </p><p><span style="font-size: 10px"><span style="color: white"><strong><span style="color: white">Leaf Storm</span></strong><span style="color: white"> Bulbasaur Attack 1</span></span></span></p><p><strong><span style="font-size: 10px"><span style="color: white">Daily * Grass, Special</span></span></strong></p><p><span style="font-size: 10px"><span style="color: white"><strong>Standard Action Close</strong> burst 2</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Target:</strong> Each Pokémon in burst</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Attack:</strong> Wisdom vs. Fortitude</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Hit:</strong> 1d10 + Wisdom modifier grass damage.</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Miss:</strong> Half damage.</span></span></p><p> </p><p><span style="font-size: 10px"><span style="color: white"><strong><span style="color: white">Weakening Vine</span></strong><span style="color: white"> Bulbasaur Attack 1</span></span></span></p><p><strong><span style="font-size: 10px"><span style="color: white">Daily * Poison, Special</span></span></strong></p><p><span style="font-size: 10px"><span style="color: white"><strong>Standard Action Ranged </strong>vines 5</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Target: </strong>One Pokémon</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong>Attack:</strong> Wisdom vs. Fortitude</span></span></p><p><span style="font-size: 10px"><span style="color: white"><strong><span style="font-family: 'Verdana'">Hit:</span></strong><span style="font-family: 'Verdana'"> 2d6 + Wisdom modifier poison damage, and the target is weakened (save ends).</span></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>CHARMANDER</strong></span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><u>TRAITS</u></span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Role:</strong> Striker and controller.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Type:</strong> Fire</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Primary Abilities:</strong> Constitution</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Secondary Abilities:</strong> Strength, Dexterity</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Tertiary Abilities:</strong> Charisma</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Size:</strong> Small</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Speed:</strong> 6 squares</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Vision:</strong> Normal</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Armor Bonus to AC:</strong> +2</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Armor Type:</strong> Light</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Bonus to Defense:</strong> +2 Reflex</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Physical Weapons:</strong> Body, Claws, Tail, Teeth</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Special Weapons:</strong> Flames</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Hit Points at 1st Level:</strong> 12 + Constitution score</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Hit Points per Level Gained:</strong> 5</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Healing Surges per Day:</strong> 7 + Constitution modifier</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><u><span style="font-size: 10px"><span style="color: white">FEATURES</span></span></u></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Charmander’s Strategy:</strong> Choose one of the following options.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"> - <strong>Arrogant Strategy:</strong> When a Pokémon that you have placed a Dragon’s Flame on is reduced to 0 hit points or fewer, you gain temporary hit points equal to your Strength modifier.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"> - <strong>Wary Strategy:</strong> When a Pokémon that you have placed a Dragon’s Flame on is reduced to 0 hit points or fewer, you gain a bonus to AC equal to your Dexterity modifier until the end of your next turn.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Dragon’s Flame:</strong> Once per turn, as a minor action, you can place a Dragon’s Flame on a Pokémon within 10 squares of you to which you have line of effect. When you hit a Pokémon that you have placed a Dragon’s Flame on, you can deal an extra 1d6 damage with that attack. You can only deal this damage once per round, so if you have dealt it since the start of your last turn, you cannot deal it again until the start of your next turn. You can place multiple Dragon’s Flames on multiple Pokémon at a time, but you can only deal the extra damage to one Pokémon per round. Each Dragon’s Flame requires a minor action to place on a Pokémon. The extra damage increases to 2d6 at 11th level and to 3d6 at 21st level.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Ferocious Range:</strong> If you are closer to the target of your ranged attack than all of your allies, then you gain a bonus to the attack roll equal to your Charisma modifier.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Fire Tail:</strong> Your square and each square within 5 squares of you is brightly lit as long as you are conscious.</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><u>POWERS</u></span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><em><span style="font-size: 10px"><span style="color: white">LEVEL 1 AT-WILL ATTACK POWERS</span></span></em></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong><span style="color: white">Burning Bite</span></strong><span style="color: white"> Charmander Attack 1</span></span></span></span></p><p><span style="font-family: 'Verdana'"><strong><span style="font-size: 10px"><span style="color: white">At-Will * Fire, Physical</span></span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Standard Action Melee</strong> teeth</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Target:</strong> One Pokémon</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Attack:</strong> Constitution vs. AC</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Hit:</strong> 1[W] + Constitution modifier fire damage. If the target moves away from you on its next turn, it takes additional fire damage equal to your Strength modifier.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><em>Level 21:</em> 2[W] + Constitution modifier fire damage.</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong><span style="color: white">Dragon Breath</span></strong><span style="color: white"> Charmander Attack 1</span></span></span></span></p><p><span style="font-family: 'Verdana'"><strong><span style="font-size: 10px"><span style="color: white">At-Will * Dragon, Special</span></span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Standard Action Ranged</strong> 10</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Target:</strong> One Pokémon</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Attack:</strong> Constitution vs. Fortitude</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Hit:</strong> 1d8 + Constitution modifier dragon damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><em>Level 21:</em> 2d8 + Constitution modifier dragon damage.</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong><span style="color: white">Ember Spray</span></strong><span style="color: white"> Charmander Attack 1</span></span></span></span></p><p><span style="font-family: 'Verdana'"><strong><span style="font-size: 10px"><span style="color: white">At-Will * Fire, Special</span></span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Standard Action Ranged</strong> 10</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Target:</strong> One Pokémon</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Attack:</strong> Constitution vs. Reflex</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Hit:</strong> 1d10 + Constitution modifier fire damage.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><em>Level 21:</em> 2d10 + Constitution modifier fire damage.</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong><span style="color: white">Soaring Scratch</span></strong><span style="color: white"> Charmander Attack 1</span></span></span></span></p><p><span style="font-family: 'Verdana'"><strong><span style="font-size: 10px"><span style="color: white">At-Will * Flying, Physical</span></span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Standard Action Melee</strong> claws</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Target:</strong> One Pokémon</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Attack:</strong> Constitution vs. AC</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><strong>Hit:</strong> 1[W] + Constitution modifier flying damage, and you can shift two squares.</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: white"><em><span style="font-family: 'Verdana'">Level 21:</span></em><span style="font-family: 'Verdana'"> 2[W] + Constitution modifier flying damage.</span></span></span></span></p></blockquote><p></p>
[QUOTE="Camelot, post: 5017039, member: 82617"] [B][COLOR=white]Bulbasaur[/COLOR][/B] [COLOR=white][/COLOR] [SIZE=2][COLOR=white][I]LEVEL 1 AT-WILL ATTACK POWERS[/I][/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B][COLOR=white]Razor Leaf[/COLOR][/B][COLOR=white] Bulbasaur Attack 1[/COLOR][COLOR=white][/COLOR][/COLOR][/SIZE] [B][SIZE=2][COLOR=white]At-Will * Grass, Special[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white][B]Standard Action[/B] [B]Close [/B]blast 3[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Target:[/B] Each Pokémon in blast[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Attack:[/B] Wisdom vs. Fortitude[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Hit:[/B] 1d8 + Wisdom modifier grass damage.[/COLOR][/SIZE] [SIZE=2][COLOR=white][I]Level 21:[/I] 2d8 + Wisdom modifier grass damage.[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B][COLOR=white]Toxic Leaf[/COLOR][/B][COLOR=white] Bulbasaur Attack 1[/COLOR][COLOR=white][/COLOR][/COLOR][/SIZE] [B][SIZE=2][COLOR=white]At-Will * Poison, Special[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white][B]Standard Action Close[/B] blast 3[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Target:[/B] Each Pokémon in blast[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Attack:[/B] Wisdom vs. Fortitude[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Hit:[/B] 1d6 + Wisdom modifier poison damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.[/COLOR][/SIZE] [SIZE=2][COLOR=white][I]Level 21:[/I] 2d6 + Wisdom modifier poison damage.[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B][COLOR=white]Venomous Vine[/COLOR][/B][COLOR=white] Bulbasaur Attack 1[/COLOR][COLOR=white][/COLOR][/COLOR][/SIZE] [B][SIZE=2][COLOR=white]At-Will * Poison, Special[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white][B]Standard Action Ranged[/B] 10[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Target:[/B] One Pokémon[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Attack:[/B] Wisdom vs. Reflex[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Hit:[/B] 1d8 + Wisdom modifier poison damage, and the target takes a -2 penalty to defenses until the end of your next turn.[/COLOR][/SIZE] [SIZE=2][COLOR=white][I]Level 21:[/I] 2d8 + Wisdom modifier poison damage.[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B][COLOR=white]Vine Whip[/COLOR][/B][COLOR=white] Bulbasaur Attack 1[/COLOR][COLOR=white][/COLOR][/COLOR][/SIZE] [B][SIZE=2][COLOR=white]At-Will * Grass, Special[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white][B]Standard Action Ranged[/B] 10[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Target:[/B] One Pokémon[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Attack:[/B] Wisdom vs. Reflex[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Hit:[/B] 2d4 + Wisdom modifier grass damage.[/COLOR][/SIZE] [SIZE=2][COLOR=white][I]Level 21:[/I] 4d4 + Wisdom modifier grass damage.[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][I]LEVEL 1 ENCOUNTER ATTACK POWERS[/I][/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B][COLOR=white]Binding Vine[/COLOR][/B][COLOR=white] Bulbasaur Attack 1[/COLOR][COLOR=white][/COLOR][/COLOR][/SIZE] [B][SIZE=2][COLOR=white]Encounter * Grass, Special[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white][B]Standard Action Ranged [/B]5[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Target:[/B] One Pokémon[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Attack:[/B] Wisdom vs. Fortitude[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Hit:[/B] 1d10 + Wisdom modifier damage, and the target is immobilized (save ends).[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Vine Strategy:[/B] The target takes a penalty to saving throws against the effects of this attack equal to your Intelligence modifier.[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B][COLOR=white]Blinding Leaf[/COLOR][/B][COLOR=white] Bulbasaur Attack 1[/COLOR][COLOR=white][/COLOR][/COLOR][/SIZE] [B][SIZE=2][COLOR=white]Encounter * Grass, Special[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white][B]Standard Action Close[/B] blast 3[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Target:[/B] Each Pokémon in blast[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Attack:[/B] Wisdom vs. Reflex[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Hit:[/B] The target is blinded (save ends).[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Leaf Strategy:[/B] The target takes grass damage equal to your Dexterity modifier.[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][I]LEVEL 1 DAILY ATTACK POWERS[/I][/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B][COLOR=white]Leaf Storm[/COLOR][/B][COLOR=white] Bulbasaur Attack 1[/COLOR][COLOR=white][/COLOR][/COLOR][/SIZE] [B][SIZE=2][COLOR=white]Daily * Grass, Special[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white][B]Standard Action Close[/B] burst 2[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Target:[/B] Each Pokémon in burst[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Attack:[/B] Wisdom vs. Fortitude[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Hit:[/B] 1d10 + Wisdom modifier grass damage.[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Miss:[/B] Half damage.[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B][COLOR=white]Weakening Vine[/COLOR][/B][COLOR=white] Bulbasaur Attack 1[/COLOR][COLOR=white][/COLOR][/COLOR][/SIZE] [B][SIZE=2][COLOR=white]Daily * Poison, Special[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white][B]Standard Action Ranged [/B]vines 5[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Target: [/B]One Pokémon[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Attack:[/B] Wisdom vs. Fortitude[/COLOR][/SIZE] [SIZE=2][COLOR=white][B][FONT=Verdana]Hit:[/FONT][/B][FONT=Verdana] 2d6 + Wisdom modifier poison damage, and the target is weakened (save ends).[/FONT][/COLOR][/SIZE] [FONT=Verdana][COLOR=white][/COLOR][/FONT] [FONT=Verdana][SIZE=2][COLOR=white][B]CHARMANDER[/B][/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][U]TRAITS[/U][/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Role:[/B] Striker and controller.[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Type:[/B] Fire[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Primary Abilities:[/B] Constitution[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Secondary Abilities:[/B] Strength, Dexterity[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Tertiary Abilities:[/B] Charisma[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Size:[/B] Small[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Speed:[/B] 6 squares[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Vision:[/B] Normal[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Armor Bonus to AC:[/B] +2[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Armor Type:[/B] Light[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Bonus to Defense:[/B] +2 Reflex[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Physical Weapons:[/B] Body, Claws, Tail, Teeth[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Special Weapons:[/B] Flames[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Hit Points at 1st Level:[/B] 12 + Constitution score[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Hit Points per Level Gained:[/B] 5[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Healing Surges per Day:[/B] 7 + Constitution modifier[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [U][SIZE=2][COLOR=white]FEATURES[/COLOR][/SIZE][/U] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Charmander’s Strategy:[/B] Choose one of the following options.[/COLOR][/SIZE] [SIZE=2][COLOR=white] - [B]Arrogant Strategy:[/B] When a Pokémon that you have placed a Dragon’s Flame on is reduced to 0 hit points or fewer, you gain temporary hit points equal to your Strength modifier.[/COLOR][/SIZE] [SIZE=2][COLOR=white] - [B]Wary Strategy:[/B] When a Pokémon that you have placed a Dragon’s Flame on is reduced to 0 hit points or fewer, you gain a bonus to AC equal to your Dexterity modifier until the end of your next turn.[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Dragon’s Flame:[/B] Once per turn, as a minor action, you can place a Dragon’s Flame on a Pokémon within 10 squares of you to which you have line of effect. When you hit a Pokémon that you have placed a Dragon’s Flame on, you can deal an extra 1d6 damage with that attack. You can only deal this damage once per round, so if you have dealt it since the start of your last turn, you cannot deal it again until the start of your next turn. You can place multiple Dragon’s Flames on multiple Pokémon at a time, but you can only deal the extra damage to one Pokémon per round. Each Dragon’s Flame requires a minor action to place on a Pokémon. The extra damage increases to 2d6 at 11th level and to 3d6 at 21st level.[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Ferocious Range:[/B] If you are closer to the target of your ranged attack than all of your allies, then you gain a bonus to the attack roll equal to your Charisma modifier.[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Fire Tail:[/B] Your square and each square within 5 squares of you is brightly lit as long as you are conscious.[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][U]POWERS[/U][/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [I][SIZE=2][COLOR=white]LEVEL 1 AT-WILL ATTACK POWERS[/COLOR][/SIZE][/I] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B][COLOR=white]Burning Bite[/COLOR][/B][COLOR=white] Charmander Attack 1[/COLOR][COLOR=white][/COLOR][/COLOR][/SIZE] [B][SIZE=2][COLOR=white]At-Will * Fire, Physical[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white][B]Standard Action Melee[/B] teeth[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Target:[/B] One Pokémon[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Attack:[/B] Constitution vs. AC[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Hit:[/B] 1[W] + Constitution modifier fire damage. If the target moves away from you on its next turn, it takes additional fire damage equal to your Strength modifier.[/COLOR][/SIZE] [SIZE=2][COLOR=white][I]Level 21:[/I] 2[W] + Constitution modifier fire damage.[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B][COLOR=white]Dragon Breath[/COLOR][/B][COLOR=white] Charmander Attack 1[/COLOR][COLOR=white][/COLOR][/COLOR][/SIZE] [B][SIZE=2][COLOR=white]At-Will * Dragon, Special[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white][B]Standard Action Ranged[/B] 10[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Target:[/B] One Pokémon[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Attack:[/B] Constitution vs. Fortitude[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Hit:[/B] 1d8 + Constitution modifier dragon damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.[/COLOR][/SIZE] [SIZE=2][COLOR=white][I]Level 21:[/I] 2d8 + Constitution modifier dragon damage.[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B][COLOR=white]Ember Spray[/COLOR][/B][COLOR=white] Charmander Attack 1[/COLOR][COLOR=white][/COLOR][/COLOR][/SIZE] [B][SIZE=2][COLOR=white]At-Will * Fire, Special[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white][B]Standard Action Ranged[/B] 10[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Target:[/B] One Pokémon[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Attack:[/B] Constitution vs. Reflex[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Hit:[/B] 1d10 + Constitution modifier fire damage.[/COLOR][/SIZE] [SIZE=2][COLOR=white][I]Level 21:[/I] 2d10 + Constitution modifier fire damage.[/COLOR][/SIZE] [SIZE=2][COLOR=white] [/COLOR][/SIZE] [SIZE=2][COLOR=white][B][COLOR=white]Soaring Scratch[/COLOR][/B][COLOR=white] Charmander Attack 1[/COLOR][COLOR=white][/COLOR][/COLOR][/SIZE] [B][SIZE=2][COLOR=white]At-Will * Flying, Physical[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white][B]Standard Action Melee[/B] claws[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Target:[/B] One Pokémon[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Attack:[/B] Constitution vs. AC[/COLOR][/SIZE] [SIZE=2][COLOR=white][B]Hit:[/B] 1[W] + Constitution modifier flying damage, and you can shift two squares.[/COLOR][/SIZE] [SIZE=2][COLOR=white][I][FONT=Verdana]Level 21:[/FONT][/I][FONT=Verdana] 2[W] + Constitution modifier flying damage.[/FONT][/COLOR][/SIZE][/FONT] [/QUOTE]
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