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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Pokemon Tabletop RPG
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<blockquote data-quote="Camelot" data-source="post: 5020005" data-attributes="member: 82617"><p>Here's the scoop about weapons.</p><p> </p><p>Unlike D&D heroes, Pokemon can't switch out their weapons. In this respect, they are like monsters. However, they usually do have a wide variety of weapons to choose from. There are two types of weapons: physical (weapons) and special (implements).</p><p> </p><p>Special weapons are pretty straightforward. They work like implements, so the range and damage of their attacks are in the powers. See Bulbasaur for an example. Bulbasaur can pick from two strategies, one that uses vines more often and one that favors leaves. Both come into play when Bulbasaur uses a power that has the special keyword (meaning it uses a special weapon), but vines are for ranged and melee attacks whereas close and area attacks use leaves. Of course, ranged and close are much more common than melee and area, but the latter are included just in case. If Bulbasaur didn't have this feature, though, there would be no distinction when using his powers (until you get into things like "enchanted" weapons, but I'm not quite there yet).</p><p> </p><p>Physical weapons are a bit more complicated, just like weapons compared to implements in D&D. There are many different physical weapons, like teeth, head, claws, body, tail, etc. In the weapons chapter, they'll each have entries for proficiency bonus, damage, range, etc. Yes, there are ranged physical weapons (like for Poison Sting or some others), though they are a bit rare as of now. The damage increases by size, and sometimes a Pokemon can gain or lose weapons by evolving (for example, Charmander will gain wings as a weapon when it becomes Charizard). Charmander's damage becomes higher when he grows into Charmeleon, because Charmeleon is Medium, and therefore his weapons are bigger.</p><p> </p><p>"Enchanted" weapons are hold items. They give item bonuses to attack and damage and extra critical damage and added effects. It works like D&D; Pokemon will have a number of slots that I'll figure out at a later point.</p><p> </p><p>Hope this explains it! Thanks for the help, Malcolm. If anyone else is reading this, I'd be happy to hear other ideas too!</p></blockquote><p></p>
[QUOTE="Camelot, post: 5020005, member: 82617"] Here's the scoop about weapons. Unlike D&D heroes, Pokemon can't switch out their weapons. In this respect, they are like monsters. However, they usually do have a wide variety of weapons to choose from. There are two types of weapons: physical (weapons) and special (implements). Special weapons are pretty straightforward. They work like implements, so the range and damage of their attacks are in the powers. See Bulbasaur for an example. Bulbasaur can pick from two strategies, one that uses vines more often and one that favors leaves. Both come into play when Bulbasaur uses a power that has the special keyword (meaning it uses a special weapon), but vines are for ranged and melee attacks whereas close and area attacks use leaves. Of course, ranged and close are much more common than melee and area, but the latter are included just in case. If Bulbasaur didn't have this feature, though, there would be no distinction when using his powers (until you get into things like "enchanted" weapons, but I'm not quite there yet). Physical weapons are a bit more complicated, just like weapons compared to implements in D&D. There are many different physical weapons, like teeth, head, claws, body, tail, etc. In the weapons chapter, they'll each have entries for proficiency bonus, damage, range, etc. Yes, there are ranged physical weapons (like for Poison Sting or some others), though they are a bit rare as of now. The damage increases by size, and sometimes a Pokemon can gain or lose weapons by evolving (for example, Charmander will gain wings as a weapon when it becomes Charizard). Charmander's damage becomes higher when he grows into Charmeleon, because Charmeleon is Medium, and therefore his weapons are bigger. "Enchanted" weapons are hold items. They give item bonuses to attack and damage and extra critical damage and added effects. It works like D&D; Pokemon will have a number of slots that I'll figure out at a later point. Hope this explains it! Thanks for the help, Malcolm. If anyone else is reading this, I'd be happy to hear other ideas too! [/QUOTE]
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