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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Pokemon Tabletop RPG
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<blockquote data-quote="Camelot" data-source="post: 5039793" data-attributes="member: 82617"><p>Just want to let anybody who is still interested in this to know it has not died out. In fact, I finally came up with the last Raiser power I've been looking for.</p><p> </p><p><strong>Adaptable Raising:</strong> Each of your Pokemon knows one extra 1st-level at-will attack power from their 1st-level at-will attack power list.</p><p> </p><p>If anyone has any qualms about any of the trainer features or Pokemon features and powers, I'd love to hear them. I'm working on Squirtle now, but he's giving me a hard time coming up with features. Squirtle is a Leader (secondary Defender) with Dexterity primary, Constitution or Wisdom secondary, and Charisma tertiary. All I have right now is Healing Bubbles.</p><p> </p><p><span style="color: red"><strong>Healing Bubbles</strong> - Squirtle Feature</span></p><p><strong><span style="color: white">Encounter (Special) * Healing</span></strong></p><p><strong>Minor Action - Close</strong> burst 5 (10 at 11th level, 15 at 21st level)</p><p><strong>Target:</strong> You or one ally in burst</p><p><strong>Effect:</strong> The target can spend a healing surge, and you or an ally within range besides the target regains 1d6 hit points.</p><p><em>Level 6:</em> 2d6 hit points.</p><p><em>Level 11:</em> 3d6 hit points.</p><p><em>Level 16:</em> 4d6 hit points.</p><p><em>Level 21:</em> 5d6 hit points.</p><p><em>Level 26:</em> 6d6 hit points.</p><p><strong>Special:</strong> You can use this power twice per encounter. At 16th level, you can use this power three times per encounter. You can only use this power once per round.</p><p> </p><p>Pikachu isn't far behind, being a pure Striker with Dexterity primary, Intelligence or Charisma secondary, and Strength tertiary. Even if you don't have any specific mechanics you'd like to see on anything, I would like to know how you want the Pokemon to be played. I can take those ideas and turn them into mechanics.</p></blockquote><p></p>
[QUOTE="Camelot, post: 5039793, member: 82617"] Just want to let anybody who is still interested in this to know it has not died out. In fact, I finally came up with the last Raiser power I've been looking for. [B]Adaptable Raising:[/B] Each of your Pokemon knows one extra 1st-level at-will attack power from their 1st-level at-will attack power list. If anyone has any qualms about any of the trainer features or Pokemon features and powers, I'd love to hear them. I'm working on Squirtle now, but he's giving me a hard time coming up with features. Squirtle is a Leader (secondary Defender) with Dexterity primary, Constitution or Wisdom secondary, and Charisma tertiary. All I have right now is Healing Bubbles. [COLOR=red][B]Healing Bubbles[/B] - Squirtle Feature[/COLOR] [B][COLOR=white]Encounter (Special) * Healing[/COLOR][/B] [B]Minor Action - Close[/B] burst 5 (10 at 11th level, 15 at 21st level) [B]Target:[/B] You or one ally in burst [B]Effect:[/B] The target can spend a healing surge, and you or an ally within range besides the target regains 1d6 hit points. [I]Level 6:[/I] 2d6 hit points. [I]Level 11:[/I] 3d6 hit points. [I]Level 16:[/I] 4d6 hit points. [I]Level 21:[/I] 5d6 hit points. [I]Level 26:[/I] 6d6 hit points. [B]Special:[/B] You can use this power twice per encounter. At 16th level, you can use this power three times per encounter. You can only use this power once per round. Pikachu isn't far behind, being a pure Striker with Dexterity primary, Intelligence or Charisma secondary, and Strength tertiary. Even if you don't have any specific mechanics you'd like to see on anything, I would like to know how you want the Pokemon to be played. I can take those ideas and turn them into mechanics. [/QUOTE]
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