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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Pokemon Tabletop RPG
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<blockquote data-quote="Camelot" data-source="post: 5045741" data-attributes="member: 82617"><p>Thanks for the input! It's very helpful.</p><p> </p><p>I <em>really</em> want each Pokemon to be able to have their own class, but I know it's impossible. Maybe I will make each type a class, with uber amount of powers, and then give each Pokemon their own class features? Or limit which powers they can pick? But then every grass Pokemon would be a controller or something...I want each Pokemon to feel unique when battling. But I want to eventually make each Pokemon!</p><p> </p><p>Also, on the human, I may change that, but I think it works pretty well being the race. I do like your ideas, though, and I think I'll expand how trainers work. They already get their own skills, but I'll let them choose their own feats and powers so the Pokemon don't have to. Or how about this: the trainers only get feats, but those feats could grant feat powers. I'll work with it and see if I can handle it.</p><p> </p><p>As to psychic trainers, martial artists, etc., those would each be new trainer classes, represented by the races. So, a psychic would have a feature that lets it throw a Pokeball when it doesn't have line of sight or line of effect, as long as it can count a number of adjacent squares to the target equal to 2 + its Intelligence modifier or something. A martial artist could have his own attack if the enemy's Pokemon get too close, and he could boost his Pokemons' attack power. My plan for the trainer classes is to have one for each of the Pokedex holders in the manga (who represent the iconic trainers, like Ash, Misty, Brock, Gary, etc.), but then in supplements (or however I release this material) introduce other trainer classes that are the categories of the trainers you face in the game, like psychic, bug catcher, youngster, beauty, juggler, whatever. It lets there be a lot of options for "races!"</p><p> </p><p>Your ideas seem like they'd work too, only that you use more 3rd edition whereas mine is firmly 4th. I think they're both plausibly good games, though the way mine's going it will take a long time to get all the Pokemon made. Part of being a trainer, though, is needing to catch the Pokemon. You don't start out with a lot, but you'll be able to battle against a lot. You just can't use some of the Pokemon you catch if it doesn't have a class writeup...I'm going to work on this.</p><p> </p><p>Thanks again for the help, and good luck on your own endeavors (heh, that's a Pokemon attack)!</p></blockquote><p></p>
[QUOTE="Camelot, post: 5045741, member: 82617"] Thanks for the input! It's very helpful. I [I]really[/I] want each Pokemon to be able to have their own class, but I know it's impossible. Maybe I will make each type a class, with uber amount of powers, and then give each Pokemon their own class features? Or limit which powers they can pick? But then every grass Pokemon would be a controller or something...I want each Pokemon to feel unique when battling. But I want to eventually make each Pokemon! Also, on the human, I may change that, but I think it works pretty well being the race. I do like your ideas, though, and I think I'll expand how trainers work. They already get their own skills, but I'll let them choose their own feats and powers so the Pokemon don't have to. Or how about this: the trainers only get feats, but those feats could grant feat powers. I'll work with it and see if I can handle it. As to psychic trainers, martial artists, etc., those would each be new trainer classes, represented by the races. So, a psychic would have a feature that lets it throw a Pokeball when it doesn't have line of sight or line of effect, as long as it can count a number of adjacent squares to the target equal to 2 + its Intelligence modifier or something. A martial artist could have his own attack if the enemy's Pokemon get too close, and he could boost his Pokemons' attack power. My plan for the trainer classes is to have one for each of the Pokedex holders in the manga (who represent the iconic trainers, like Ash, Misty, Brock, Gary, etc.), but then in supplements (or however I release this material) introduce other trainer classes that are the categories of the trainers you face in the game, like psychic, bug catcher, youngster, beauty, juggler, whatever. It lets there be a lot of options for "races!" Your ideas seem like they'd work too, only that you use more 3rd edition whereas mine is firmly 4th. I think they're both plausibly good games, though the way mine's going it will take a long time to get all the Pokemon made. Part of being a trainer, though, is needing to catch the Pokemon. You don't start out with a lot, but you'll be able to battle against a lot. You just can't use some of the Pokemon you catch if it doesn't have a class writeup...I'm going to work on this. Thanks again for the help, and good luck on your own endeavors (heh, that's a Pokemon attack)! [/QUOTE]
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