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<blockquote data-quote="Real Sorceror" data-source="post: 5046156" data-attributes="member: 84424"><p>If you've got your heart set on it, I'd suggest limiting yourself to a single generation of Pokemon for the time being, or even just go with 1-50 or something. Once you have that mastered it'll be easy to churn 'em out. You may still want to consider building them as individual monsters with their signature moves as their monster attacks.</p><p>In any event, I think Legendary Pokemon should be unique, separate creatures or be built in as epic destinies.</p><p> The only reason it bothers me is that there is not a lot of basis for having two or more creatures count as the same character. If you think about it, the Pokemon will be completely separate things until they are caught by a trainer. Do they not have a race until they get caught?</p><p>Not putting you down or anything, its just something thats going to be thought out. Maybe you could try building a lvl 1 trainer with a starter mon to see how it looks.</p><p>The various Bugcatchers, Fishermen, Bird Watchers, etc would probably work better as a specific focus for trainer to have rather than a separate race. Or they could just be feats that provide a benefit when dealing with a specific type or subtype (the subtypes being things like bird, fish, or worm Pokemon).</p><p>The "classes" I did where more like d20 Modern starting occupations. They where Trainer (Ash), Breeder (Brock), Coordinator (Dawn), Deviant (the Rocket/Aqua/etc Grunt), Photographer (Snap), and Warrior. Most of yours are direct parralles of these so I think we have our bases covered.</p><p> </p><p></p><p>To convert the Pokemon from the video game into d20, I used this formula, which was originally created by MythMage at Dicefreaks:</p><p>HP/5 = Constitution</p><p>Attack/5 = Strength</p><p>Defense/10 = Natural Armor</p><p>Sp. Attack/5 = Charisma</p><p>Sp. Defense/5 = Wisdom</p><p>Speed/5 = Dexterity</p><p>It helped me a lot, at least to have somewhere to start when stating the little buggers.</p><p>Catching all of the Pokemon was hard enough in the video game and would take even longer in a tabletop style game. Defeating all the gym leaders and elite four is probably a more plausible goal.</p><p> </p><p>Good luck to you too, brosky.</p></blockquote><p></p>
[QUOTE="Real Sorceror, post: 5046156, member: 84424"] If you've got your heart set on it, I'd suggest limiting yourself to a single generation of Pokemon for the time being, or even just go with 1-50 or something. Once you have that mastered it'll be easy to churn 'em out. You may still want to consider building them as individual monsters with their signature moves as their monster attacks. In any event, I think Legendary Pokemon should be unique, separate creatures or be built in as epic destinies. The only reason it bothers me is that there is not a lot of basis for having two or more creatures count as the same character. If you think about it, the Pokemon will be completely separate things until they are caught by a trainer. Do they not have a race until they get caught? Not putting you down or anything, its just something thats going to be thought out. Maybe you could try building a lvl 1 trainer with a starter mon to see how it looks. The various Bugcatchers, Fishermen, Bird Watchers, etc would probably work better as a specific focus for trainer to have rather than a separate race. Or they could just be feats that provide a benefit when dealing with a specific type or subtype (the subtypes being things like bird, fish, or worm Pokemon). The "classes" I did where more like d20 Modern starting occupations. They where Trainer (Ash), Breeder (Brock), Coordinator (Dawn), Deviant (the Rocket/Aqua/etc Grunt), Photographer (Snap), and Warrior. Most of yours are direct parralles of these so I think we have our bases covered. To convert the Pokemon from the video game into d20, I used this formula, which was originally created by MythMage at Dicefreaks: HP/5 = Constitution Attack/5 = Strength Defense/10 = Natural Armor Sp. Attack/5 = Charisma Sp. Defense/5 = Wisdom Speed/5 = Dexterity It helped me a lot, at least to have somewhere to start when stating the little buggers. Catching all of the Pokemon was hard enough in the video game and would take even longer in a tabletop style game. Defeating all the gym leaders and elite four is probably a more plausible goal. Good luck to you too, brosky. [/QUOTE]
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