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D&D Older Editions, OSR, & D&D Variants
4e Pokemon Tabletop RPG
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<blockquote data-quote="Camelot" data-source="post: 5046293" data-attributes="member: 82617"><p>Yeah, I was going to start with the 1st generation and slowly add more if I figured out whether the game worked or not. In fact, I'm only starting with the Kanto starters and early wild Pokemon to begin, then see if it works, add more Kanto, and continue to expand slowly.Legendary Pokemon will probably be solos or at least elites, which are impossible to capture even with a master ball. I know that deviates from Pokemon standards, but I'm going for more of a story making game than a "try to catch 'em all" or "beat all the gym leaders and elite four and become champion" game. The focus will be on the story, not on seeing and capturing Pokemon. That will be a factor, as will battling gym leaders, but the story should come first.The trainer as a race represents the trainer's style of training, which can make two same-species Pokemon become very different under different trainers. Wild Pokemon get their own "racial" benefits for being wild that trained Pokemon don't have. I just haven't figured this part out yet. This immediately switches once caught.</p><p> </p><p>This does open up some strange questions. Since wild Pokemon will be statted like monsters, they will change drastically once caught. The reason? A wizard did it. Whoever invented the Pokeball must've been some kind of wizard, because the effects it has on Pokemon is astounding. It even prevents them from being able to kill with their extreme power.This is true, and a good idea. This'll give trainer feats a lot more bulk and give them a reason to exist. Thanks for the idea! New change: trainers get their own feats. They'll probably get one every level, unlike Pokemon. This lets the Pokemon choose only feats for themselves. This also gives a significant advantage to trained Pokemon, which is exactly as it should be.This could work for general abilities, but it would need tweaking. This is because (in my game) every Pokemon of the same level has roughly the same power level (gives the same XP), just as each 4e class is equal. So, Magikarp can feasibly battle a pikachu and possibly win (I think they'll both be strikers). This is a huge change from the Pokemon video games, but for the better in my opinion. This will prevent players from "needing" a certain Pokemon to win, and not require a lot of complicated math trying to figure out the XP. If I used these formulas, the weak Pokemon would remain weak instead of being balanced with all the others.Yep, like I said, the idea is not to catch 'em all. There will most likely be "monster" stats for Pokemon that do not have "class" stats yet, so you can still catch them, but you can't use them. This also is okay because you'll probably be travelling with a group of about 4 other trainers, and in battles you each use one Pokemon (five on five, usually, another huge difference from the vg). You might even only use one Pokemon your entire career as a trainer, so although you could catch Pokemon, you needn't use them. This will alleviate much stress from not having a certain Pokemon have a "class" writeup yet, though I intend to create many of them. You can use your starter all throughout the game and not need anything else!</p><p> </p><p>Like I also said, the focus will be the story. So, the goal is to stop Team Rocket, not become champion, though that might happen on the way. Your group could be about to beat the champion(s) when the final boss interrupts with a world devastating plan, and you need to stop them. Then you save the world and the game is done, and you have a great Pokemon story to tell.</p><p> </p><p>I really think I've got a good plan; hopefully those of you helping understand. I don't want to seem like I'm overly protective of the ideas that I've created, but I think they will work, and I don't see a reason to make a huge change to the way I think it'll work. But I really appreciate all the input! I hope this will one day (this'll take a long time) be an actual game I can play with my friends, and put here so anybody can play it! Thanks!</p></blockquote><p></p>
[QUOTE="Camelot, post: 5046293, member: 82617"] Yeah, I was going to start with the 1st generation and slowly add more if I figured out whether the game worked or not. In fact, I'm only starting with the Kanto starters and early wild Pokemon to begin, then see if it works, add more Kanto, and continue to expand slowly.Legendary Pokemon will probably be solos or at least elites, which are impossible to capture even with a master ball. I know that deviates from Pokemon standards, but I'm going for more of a story making game than a "try to catch 'em all" or "beat all the gym leaders and elite four and become champion" game. The focus will be on the story, not on seeing and capturing Pokemon. That will be a factor, as will battling gym leaders, but the story should come first.The trainer as a race represents the trainer's style of training, which can make two same-species Pokemon become very different under different trainers. Wild Pokemon get their own "racial" benefits for being wild that trained Pokemon don't have. I just haven't figured this part out yet. This immediately switches once caught. This does open up some strange questions. Since wild Pokemon will be statted like monsters, they will change drastically once caught. The reason? A wizard did it. Whoever invented the Pokeball must've been some kind of wizard, because the effects it has on Pokemon is astounding. It even prevents them from being able to kill with their extreme power.This is true, and a good idea. This'll give trainer feats a lot more bulk and give them a reason to exist. Thanks for the idea! New change: trainers get their own feats. They'll probably get one every level, unlike Pokemon. This lets the Pokemon choose only feats for themselves. This also gives a significant advantage to trained Pokemon, which is exactly as it should be.This could work for general abilities, but it would need tweaking. This is because (in my game) every Pokemon of the same level has roughly the same power level (gives the same XP), just as each 4e class is equal. So, Magikarp can feasibly battle a pikachu and possibly win (I think they'll both be strikers). This is a huge change from the Pokemon video games, but for the better in my opinion. This will prevent players from "needing" a certain Pokemon to win, and not require a lot of complicated math trying to figure out the XP. If I used these formulas, the weak Pokemon would remain weak instead of being balanced with all the others.Yep, like I said, the idea is not to catch 'em all. There will most likely be "monster" stats for Pokemon that do not have "class" stats yet, so you can still catch them, but you can't use them. This also is okay because you'll probably be travelling with a group of about 4 other trainers, and in battles you each use one Pokemon (five on five, usually, another huge difference from the vg). You might even only use one Pokemon your entire career as a trainer, so although you could catch Pokemon, you needn't use them. This will alleviate much stress from not having a certain Pokemon have a "class" writeup yet, though I intend to create many of them. You can use your starter all throughout the game and not need anything else! Like I also said, the focus will be the story. So, the goal is to stop Team Rocket, not become champion, though that might happen on the way. Your group could be about to beat the champion(s) when the final boss interrupts with a world devastating plan, and you need to stop them. Then you save the world and the game is done, and you have a great Pokemon story to tell. I really think I've got a good plan; hopefully those of you helping understand. I don't want to seem like I'm overly protective of the ideas that I've created, but I think they will work, and I don't see a reason to make a huge change to the way I think it'll work. But I really appreciate all the input! I hope this will one day (this'll take a long time) be an actual game I can play with my friends, and put here so anybody can play it! Thanks! [/QUOTE]
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