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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Pokemon Tabletop RPG
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<blockquote data-quote="Cwheeler" data-source="post: 5046395" data-attributes="member: 72242"><p>A Brief thought on the class/type/role front:</p><p></p><p>There was someone a while ago that was working on a 4e-based superhero game, who treated the different roles as different classes.</p><p></p><p>Depending on which role you had, your powers would behave differently (much like variations in warlock pact powers).</p><p></p><p>This was one of his examples:</p><p></p><p></p><p></p><p></p><p>If you allowed pokemon to choose both a type and a role, this would allow for SOME variations in how powers worked.</p><p></p><p></p><p>Alternatively, you could go through and create a large number of pokemon powers (possibly all of them, eventually), and give them prerequisites that need to be met in order to learn them (EG: Darkness type, leader role).</p><p></p><p></p><p>On top of this, you could allow Pokemon to pick up additional types and roles through hybrid or multiclassing rules.</p></blockquote><p></p>
[QUOTE="Cwheeler, post: 5046395, member: 72242"] A Brief thought on the class/type/role front: There was someone a while ago that was working on a 4e-based superhero game, who treated the different roles as different classes. Depending on which role you had, your powers would behave differently (much like variations in warlock pact powers). This was one of his examples: If you allowed pokemon to choose both a type and a role, this would allow for SOME variations in how powers worked. Alternatively, you could go through and create a large number of pokemon powers (possibly all of them, eventually), and give them prerequisites that need to be met in order to learn them (EG: Darkness type, leader role). On top of this, you could allow Pokemon to pick up additional types and roles through hybrid or multiclassing rules. [/QUOTE]
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