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<blockquote data-quote="Dire Human" data-source="post: 5064361" data-attributes="member: 57504"><p>I'm <em>very</em> disinterested in making 400+ classes, and this leaves out most of the point of a game like this: creating your own character, or in this case, Pokemon. It seems like Type should be chosen by combinations of half-races, and battle style chosen by class (Wall/Brick, Sweeper, Baton Passer, Annoyance seem to map well to existing roles).</p><p></p><p>Examples:</p><p></p><p><strong>Fire Type</strong></p><p>Ability score choices: +2 Charisma, +2 Strength</p><p>Skill bonus choices: Civilization, Intimidate</p><p>+1 to ongoing damage (+2 if pure Fire)</p><p>Encounter: Minor action, close burst 1: Str/Dex/Cha + 2/4/6 vs Reflex, 1d6 + Cha fire damage.</p><p></p><p><strong>Fighting Type</strong></p><p>Ability score choices: +2 Constitution, +2 Strength</p><p>Skill bonus choices: Athletics, Insight</p><p>Second wind as a move action (minor action if pure Fighting)</p><p>Encounter: When hit, make a basic attack as a free action against the attacker</p><p></p><p><strong>Flying Type</strong></p><p>Ability score choices: +2 Charisma, +2 Dexterity</p><p>Skill bonus choices: Perception, Stealth</p><p>+1 squares of movement when shifting two or more squares (+1 squares of moment when shifting any number of squares if pure Flying)</p><p>Encounter: Move action, fly your speed + 2, must land at the end of the move</p><p></p><p><strong>Ground Type</strong></p><p>Ability score choices: +2 Constitution, +2 Wisdom</p><p>Skill bonus choices: Endurance, Nature</p><p>Resist lightning 1 + 1/2 level (3 + 1/2 level if pure Ground)</p><p>Encounter: Minor, stand from prone and shift 1 square</p></blockquote><p></p>
[QUOTE="Dire Human, post: 5064361, member: 57504"] I'm [I]very[/I] disinterested in making 400+ classes, and this leaves out most of the point of a game like this: creating your own character, or in this case, Pokemon. It seems like Type should be chosen by combinations of half-races, and battle style chosen by class (Wall/Brick, Sweeper, Baton Passer, Annoyance seem to map well to existing roles). Examples: [B]Fire Type[/B] Ability score choices: +2 Charisma, +2 Strength Skill bonus choices: Civilization, Intimidate +1 to ongoing damage (+2 if pure Fire) Encounter: Minor action, close burst 1: Str/Dex/Cha + 2/4/6 vs Reflex, 1d6 + Cha fire damage. [B]Fighting Type[/B] Ability score choices: +2 Constitution, +2 Strength Skill bonus choices: Athletics, Insight Second wind as a move action (minor action if pure Fighting) Encounter: When hit, make a basic attack as a free action against the attacker [B]Flying Type[/B] Ability score choices: +2 Charisma, +2 Dexterity Skill bonus choices: Perception, Stealth +1 squares of movement when shifting two or more squares (+1 squares of moment when shifting any number of squares if pure Flying) Encounter: Move action, fly your speed + 2, must land at the end of the move [B]Ground Type[/B] Ability score choices: +2 Constitution, +2 Wisdom Skill bonus choices: Endurance, Nature Resist lightning 1 + 1/2 level (3 + 1/2 level if pure Ground) Encounter: Minor, stand from prone and shift 1 square [/QUOTE]
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