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<blockquote data-quote="Sylvaroth" data-source="post: 4727403" data-attributes="member: 20295"><p>Care to elaborate a bit about the area-part?</p><p></p><p>Thank you very much for your kind words.</p><p></p><p>As for, as you call it, the monsters residuum: Instead of orienting your calculations by the magic item value of the treasure parcels of a level you could also use the magic threshold as a guideline for the amount of residuum you can steal from a monster. I tried something like that before so let me explain:</p><p></p><p style="text-align: center"><span style="font-size: 12px"><strong><u>Method II: Residuum Value</u></strong></span></p><p></p><p>Take tables MONSTER MAGIC THRESHOLD, DMG, p. 174 and MAGIC ITEM PRICES, PHB, p. 223 as a reference.</p><p></p><p>Monsters of up to level 5 don't have a magic threshold (or at least a magic threshold of +0), starting at level 6 and every five levels after that they gain +1 to their threshold (+1 at lvl6, +2 at lvl11, +3 at lvl16, aso.).</p><p></p><p>Now let us assume that the threshold value equals the sale price of a magic weapon of the same enhancement value (e.g a lvl6 monster = Magic weapon +1).</p><p>Going by that premise a level 11 monster contains residuum equal to that of a magic weapon of its level -5 (360 gp).</p><p>Coincidentally that is exactly 1/10 of the monetary treasure of all level 6 encounters (DMG, p. 126).</p><p></p><p>Now you can decide to either give all monsters within the specific threshold level a flat residdum value (lvl6-10 = 360gp, lvl 11-15 = 1,800 gp, lvl 16-20 = 9,000 gp, etc.) or you could just give them 1/10 of the levels total monetary treasure value resp. the sale price of a magic item 5 levels below that of the monster.</p><p></p><p>I'd prefer the latter method, because this way there is a difference (talking about residuum) between killing a lvl6 and a lvl10 monster.</p><p></p><p>The residuum values you get from this method are most of the time a little bit higher than the values you get from Method I.</p></blockquote><p></p>
[QUOTE="Sylvaroth, post: 4727403, member: 20295"] Care to elaborate a bit about the area-part? Thank you very much for your kind words. As for, as you call it, the monsters residuum: Instead of orienting your calculations by the magic item value of the treasure parcels of a level you could also use the magic threshold as a guideline for the amount of residuum you can steal from a monster. I tried something like that before so let me explain: [CENTER][SIZE="3"][B][U]Method II: Residuum Value[/U][/B][/SIZE][/CENTER] Take tables MONSTER MAGIC THRESHOLD, DMG, p. 174 and MAGIC ITEM PRICES, PHB, p. 223 as a reference. Monsters of up to level 5 don't have a magic threshold (or at least a magic threshold of +0), starting at level 6 and every five levels after that they gain +1 to their threshold (+1 at lvl6, +2 at lvl11, +3 at lvl16, aso.). Now let us assume that the threshold value equals the sale price of a magic weapon of the same enhancement value (e.g a lvl6 monster = Magic weapon +1). Going by that premise a level 11 monster contains residuum equal to that of a magic weapon of its level -5 (360 gp). Coincidentally that is exactly 1/10 of the monetary treasure of all level 6 encounters (DMG, p. 126). Now you can decide to either give all monsters within the specific threshold level a flat residdum value (lvl6-10 = 360gp, lvl 11-15 = 1,800 gp, lvl 16-20 = 9,000 gp, etc.) or you could just give them 1/10 of the levels total monetary treasure value resp. the sale price of a magic item 5 levels below that of the monster. I'd prefer the latter method, because this way there is a difference (talking about residuum) between killing a lvl6 and a lvl10 monster. The residuum values you get from this method are most of the time a little bit higher than the values you get from Method I. [/QUOTE]
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