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4E Power Creep--Forked Thread: As long as we are talking...
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<blockquote data-quote="Rechan" data-source="post: 4846047" data-attributes="member: 54846"><p>So I guess this is what the thread is going to be about, then.</p><p></p><p>[sblock=Warlords]My dislike of the Warlord (and PARTICULARLY the Tac Warlord) is:</p><p></p><p>1) Everyone else gets to have the fun at the Warlord's expense.</p><p></p><p>The Warlord lets <em>everyone else do stuff</em>. ANOTHER player gets a free turn. OTHER players do the basic attacking. The Warlord is just a cheerleader with a sword.</p><p></p><p>2) A great many of the Warlord's powers that I've seen:</p><p></p><p>A) Require a melee attack, and</p><p>B) Affect an adjacent ally.</p><p></p><p>For a mobile group, that's not that great, because everyone has to be beside the Warlord to get the benefits of his abilities. </p><p></p><p>And the fact all of the Warlord's powers are melee based really chafes me. It makes total sense to me for a Warlord to stand in the back ranks, yelling orders and firing a bow.</p><p></p><p>3) For the Warlord to shine, it <em>really</em> depends on the group you're in. A cleric or a bard can work in any group, but a Warlord needs a nice group to function in. For instance, if your Defender or Striker isn't Strength based, their Melee Basic is going to suck (unless they buy into the Feat Tax of Melee training). Or as thecasualoblivion notes, if he's in a party of ranged classes, he's going to hurt.</p><p></p><p>4) In terms of addressing healing or status conditions, I think Warlords make very poor leaders. </p><p></p><p>5) Finally, and this is the most important to me, the Warlord is as sexy as dirt. </p><p></p><p>I stand the Warlord next to the Bard, who is dominating foes, debuffing them, sliding his allies around or passing out Temporary Hitpoints like candy, or the Cleric who is summoning guardians, flame striking or a multitude of other things, or the Artificer, who's giving everyone's weapons super damage, causing area affects or summoning - and the Warlord looks <em>dull as hell</em>. </p><p></p><p>All the +Int to attack/damage, or granting extra attacks may add up, but they're boring. It's funny how thecasualoblivion refers to Warlords as the Rangers of Leaders, because I can't stand Rangers any more than I can Warlords. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/sblock]</p></blockquote><p></p>
[QUOTE="Rechan, post: 4846047, member: 54846"] So I guess this is what the thread is going to be about, then. [sblock=Warlords]My dislike of the Warlord (and PARTICULARLY the Tac Warlord) is: 1) Everyone else gets to have the fun at the Warlord's expense. The Warlord lets [I]everyone else do stuff[/I]. ANOTHER player gets a free turn. OTHER players do the basic attacking. The Warlord is just a cheerleader with a sword. 2) A great many of the Warlord's powers that I've seen: A) Require a melee attack, and B) Affect an adjacent ally. For a mobile group, that's not that great, because everyone has to be beside the Warlord to get the benefits of his abilities. And the fact all of the Warlord's powers are melee based really chafes me. It makes total sense to me for a Warlord to stand in the back ranks, yelling orders and firing a bow. 3) For the Warlord to shine, it [I]really[/I] depends on the group you're in. A cleric or a bard can work in any group, but a Warlord needs a nice group to function in. For instance, if your Defender or Striker isn't Strength based, their Melee Basic is going to suck (unless they buy into the Feat Tax of Melee training). Or as thecasualoblivion notes, if he's in a party of ranged classes, he's going to hurt. 4) In terms of addressing healing or status conditions, I think Warlords make very poor leaders. 5) Finally, and this is the most important to me, the Warlord is as sexy as dirt. I stand the Warlord next to the Bard, who is dominating foes, debuffing them, sliding his allies around or passing out Temporary Hitpoints like candy, or the Cleric who is summoning guardians, flame striking or a multitude of other things, or the Artificer, who's giving everyone's weapons super damage, causing area affects or summoning - and the Warlord looks [I]dull as hell[/I]. All the +Int to attack/damage, or granting extra attacks may add up, but they're boring. It's funny how thecasualoblivion refers to Warlords as the Rangers of Leaders, because I can't stand Rangers any more than I can Warlords. :)[/sblock] [/QUOTE]
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