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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Powers and "magic points"
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<blockquote data-quote="Exen Trik" data-source="post: 4569535" data-attributes="member: 34942"><p>I believe that the 4e system can have a mana point system worked into it... mostly because I've been working on something along those lines for a while. It's fairly different from 4e except in mechanics, so a lot of my work wouldn't apply here. All the same, I have some insight on this:</p><p></p><p>First off, I wouldn't even try to adapt all the 4e powers as they are into a mana system. Depending on the level and cost of a power, it should have a strength around that of an encounter power, edging perhaps halfway towards at-will or daily powers. Special effects like continuous damage that normally are only seen in daily powers are ok, if the rest the power is relatively weak in exchange.</p><p></p><p>Anything as weak as an at-will shouldn't have any cost, unless you want to be stuck with nothing but basic attacks when you run out. And daily powers are just too strong, you would naturally blow it all with as many as you can use, possibly ending up without encounter level effects. Or even worse, if you can recover points between battles, the daily powers would either be usable far too often, or too expensive to do anything else</p><p></p><p>I'd suggest designing it around encounter level powers only, redesigning them for that purpose. Leave daily and at-will powers out of it completely. Or perhaps some at-wills can incorporate it, with a normal free effect, and an MP boosted one.</p><p></p><p></p><p>Also, you might consider using the HP system as a base, so you there would be a stat added to it, a class based bonus, mana surges, etc. This may present its own complications, though. It really depends on how much effort you want to put into it, and how you want it to function.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4569535, member: 34942"] I believe that the 4e system can have a mana point system worked into it... mostly because I've been working on something along those lines for a while. It's fairly different from 4e except in mechanics, so a lot of my work wouldn't apply here. All the same, I have some insight on this: First off, I wouldn't even try to adapt all the 4e powers as they are into a mana system. Depending on the level and cost of a power, it should have a strength around that of an encounter power, edging perhaps halfway towards at-will or daily powers. Special effects like continuous damage that normally are only seen in daily powers are ok, if the rest the power is relatively weak in exchange. Anything as weak as an at-will shouldn't have any cost, unless you want to be stuck with nothing but basic attacks when you run out. And daily powers are just too strong, you would naturally blow it all with as many as you can use, possibly ending up without encounter level effects. Or even worse, if you can recover points between battles, the daily powers would either be usable far too often, or too expensive to do anything else I'd suggest designing it around encounter level powers only, redesigning them for that purpose. Leave daily and at-will powers out of it completely. Or perhaps some at-wills can incorporate it, with a normal free effect, and an MP boosted one. Also, you might consider using the HP system as a base, so you there would be a stat added to it, a class based bonus, mana surges, etc. This may present its own complications, though. It really depends on how much effort you want to put into it, and how you want it to function. [/QUOTE]
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