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4e powers and unfun moments
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<blockquote data-quote="Connorsrpg" data-source="post: 5296181" data-attributes="member: 19265"><p>What the?</p><p></p><p>Chill out...1 battle down and it was 'hard to win' b/c of your bad rolls. All battles should feel life-threatening. Run away.</p><p></p><p>You guys need to roll more '1's. 1's can 'make' a combat for us. We would find your situation hilarious, not pine over it and think about rule changes to let us do everything all the time. (BTW I mean all this with a smiley icon. I am not trying to be offensive to OP).</p><p></p><p>I had a cleric in first game. We met undead. Cleric said stay back...I have a cool at will blast for these guys. Manouvered into the undead and...of course rolled a 1. Everyone, inc me thought it was hilarious. Esp when the next round when I stated, 'No fear. I still have this Turn undead encounter thing with a daily rider to do more radiant damage.'...And proceeded to roll a 1. We will never forget.</p><p></p><p>Oh, and other night. Witchdocter in big fight vs green dragon rolled a 1 on his daily AND lost another daily in its place due to a very poor roll on our crit miss charts. We live for moments like these. Make the 1 mean something - don't try and think of changes to every power without effects on a miss, etc.</p><p></p><p>There was no such thing in older ed's. I sometimes think the powers with effects on misses and reliables are to blame. Players are now wanting all powers to be like that??? If you want reliable or 'miss' powers = CHOOSE THEM.</p><p></p><p>Or better...don't and don't fret over one fight...oh and make the miss fun instead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5296181, member: 19265"] What the? Chill out...1 battle down and it was 'hard to win' b/c of your bad rolls. All battles should feel life-threatening. Run away. You guys need to roll more '1's. 1's can 'make' a combat for us. We would find your situation hilarious, not pine over it and think about rule changes to let us do everything all the time. (BTW I mean all this with a smiley icon. I am not trying to be offensive to OP). I had a cleric in first game. We met undead. Cleric said stay back...I have a cool at will blast for these guys. Manouvered into the undead and...of course rolled a 1. Everyone, inc me thought it was hilarious. Esp when the next round when I stated, 'No fear. I still have this Turn undead encounter thing with a daily rider to do more radiant damage.'...And proceeded to roll a 1. We will never forget. Oh, and other night. Witchdocter in big fight vs green dragon rolled a 1 on his daily AND lost another daily in its place due to a very poor roll on our crit miss charts. We live for moments like these. Make the 1 mean something - don't try and think of changes to every power without effects on a miss, etc. There was no such thing in older ed's. I sometimes think the powers with effects on misses and reliables are to blame. Players are now wanting all powers to be like that??? If you want reliable or 'miss' powers = CHOOSE THEM. Or better...don't and don't fret over one fight...oh and make the miss fun instead :) [/QUOTE]
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