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<blockquote data-quote="The Little Raven" data-source="post: 3970403" data-attributes="member: 10095"><p>Wizards has an internal editing and approval process that is the bottleneck for releasing content on the website. Hiring more people to write content will not improve the bottleneck. Hiring more editors will not speed up the improvement of the bottleneck, since you have to get every editor on the same page before releasing something. Also, because of the fact that they're in the midst of designing and developing the new edition, bringing in new editors might not help at all.</p><p></p><p>It's similar to software development, where bringing in new people can help... until it starts to slow things down, since there's more people to get on the same page, get approval, and so on, so forth. When you have to check with more and more people to ensure that the content you're releasing is correct, things tend to slow down.</p><p></p><p>I often see the "throw more money/people/resources at it" argument presented, but things don't always work that way in a group, collaborative project.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3970403, member: 10095"] Wizards has an internal editing and approval process that is the bottleneck for releasing content on the website. Hiring more people to write content will not improve the bottleneck. Hiring more editors will not speed up the improvement of the bottleneck, since you have to get every editor on the same page before releasing something. Also, because of the fact that they're in the midst of designing and developing the new edition, bringing in new editors might not help at all. It's similar to software development, where bringing in new people can help... until it starts to slow things down, since there's more people to get on the same page, get approval, and so on, so forth. When you have to check with more and more people to ensure that the content you're releasing is correct, things tend to slow down. I often see the "throw more money/people/resources at it" argument presented, but things don't always work that way in a group, collaborative project. [/QUOTE]
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