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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Problem Skills: Group Stealth
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<blockquote data-quote="Arlough" data-source="post: 5746278" data-attributes="member: 79335"><p>There are skills in 4e that I consider a problem because of their very design. </p><p></p><p><strong>Perception</strong>, for example, only needs to be focused on by one of the group to prevent the DM from ever being able to spring an ambush on the group unless it is by DM fiat, which then makes the skill unreliable and of diminished value.</p><p></p><p><strong>Endurance</strong> is an example of the opposite problem. If the party is faced with swimming across a lake, for example, everybody needs to be good at it or the whole party suffers.</p><p></p><p>Stealth, though, is the skill I will be tackling today.</p><p></p><p>How does this sound for a way to handle group stealth checks (sneaking past the dragon, for example)</p><p></p><p style="margin-left: 20px">Group stealth:</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">One person is point, this is the person who makes the roll for that group.</li> <li data-xf-list-type="ul">For each person in the group (including the point-man) there is a -2 to the stealth check</li> <li data-xf-list-type="ul">Armor check penalties are cumulative.</li> </ul> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The point person is dividing his/her attention between being quiet and helping the others be quiet, this is represented by the -2 per person in the group. Armor always makes it more difficult, so that is a cumulative penalty as well. Since this is replacing everybody having to do their own stealth checks, the assumption is that everybody is putting forth the effort to be stealthy and therefore none of the group can use an ‘aid another’ to assist the point-man in removing the penalty incurred.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Arlough, post: 5746278, member: 79335"] There are skills in 4e that I consider a problem because of their very design. [B]Perception[/B], for example, only needs to be focused on by one of the group to prevent the DM from ever being able to spring an ambush on the group unless it is by DM fiat, which then makes the skill unreliable and of diminished value. [B]Endurance[/B] is an example of the opposite problem. If the party is faced with swimming across a lake, for example, everybody needs to be good at it or the whole party suffers. Stealth, though, is the skill I will be tackling today. How does this sound for a way to handle group stealth checks (sneaking past the dragon, for example) [INDENT]Group stealth: [list] [*]One person is point, this is the person who makes the roll for that group. [*]For each person in the group (including the point-man) there is a -2 to the stealth check [*]Armor check penalties are cumulative. [/list] The point person is dividing his/her attention between being quiet and helping the others be quiet, this is represented by the -2 per person in the group. Armor always makes it more difficult, so that is a cumulative penalty as well. Since this is replacing everybody having to do their own stealth checks, the assumption is that everybody is putting forth the effort to be stealthy and therefore none of the group can use an ‘aid another’ to assist the point-man in removing the penalty incurred.[/INDENT] Thoughts? [/QUOTE]
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