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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Psionics
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<blockquote data-quote="Greenfaun" data-source="post: 3946022" data-attributes="member: 55366"><p>I really liked 3.5 psionics mechanically (better than Vancian casting, that's for damn sure) but I always thought the flavor didn't mesh with what for lack of a better term I'll call "Old school D&D." </p><p></p><p>Y'know, that little bit of cognitive dissonance you get in situations like this:</p><p></p><p>"This is Magni Boartusk, our Dwarf Barbarian, Illiriel, our elven druid, Bogwort Brandybarrel, a lovable burglar who could charm the phylactery off of a lich, and, um... Tzz'kronk, a giant bug-man who fights with sharpened crystals, has another crystal for a pet, and makes minions to fight for him out of extradimensional snot."  o_0</p><p></p><p>So anyway, I think it's perfectly possible for psionics to work in a fantasy setting, but I'd want something more like the psychic training/witchcraft of Steven Brust's Taltos novels. Basically, everyone has psychic energy, but a few people get good at using it, instead of psionics being this weird alien force that only a few people have heard of. </p><p></p><p>This might mean that the village hedge-witch was psionics-based rather than druidic/arcane based, since having a psychic talent is easier to accomplish than getting specific training. Similarly, spell-like abilities of more monsters would fall under the psionics curtain (like vampires' dominate and dopplegangers' read thoughts) because dealing with reading minds is a psionic thing universally, just like dumping huge amounts of energy into the physical world is an arcane thing universally.</p><p></p><p>If they want to fold monks' ki and psychic energy together, I'm alright with that, although it's not the solution I'd personally use. As long as there's a point to monks. </p><p></p><p>I also like the idea of the psychic/medium. Let's get rooted back to the folkloric origins and build back up from there.</p><p></p><p>Anyway, I just think psionics should be fully integrated, both mechanically and metaphysically, instead of a parallel magic system with different flavor. I suppose we'll see what they do, I'm not holding my breath.</p></blockquote><p></p>
[QUOTE="Greenfaun, post: 3946022, member: 55366"] I really liked 3.5 psionics mechanically (better than Vancian casting, that's for damn sure) but I always thought the flavor didn't mesh with what for lack of a better term I'll call "Old school D&D." Y'know, that little bit of cognitive dissonance you get in situations like this: "This is Magni Boartusk, our Dwarf Barbarian, Illiriel, our elven druid, Bogwort Brandybarrel, a lovable burglar who could charm the phylactery off of a lich, and, um... Tzz'kronk, a giant bug-man who fights with sharpened crystals, has another crystal for a pet, and makes minions to fight for him out of extradimensional snot." o_0 So anyway, I think it's perfectly possible for psionics to work in a fantasy setting, but I'd want something more like the psychic training/witchcraft of Steven Brust's Taltos novels. Basically, everyone has psychic energy, but a few people get good at using it, instead of psionics being this weird alien force that only a few people have heard of. This might mean that the village hedge-witch was psionics-based rather than druidic/arcane based, since having a psychic talent is easier to accomplish than getting specific training. Similarly, spell-like abilities of more monsters would fall under the psionics curtain (like vampires' dominate and dopplegangers' read thoughts) because dealing with reading minds is a psionic thing universally, just like dumping huge amounts of energy into the physical world is an arcane thing universally. If they want to fold monks' ki and psychic energy together, I'm alright with that, although it's not the solution I'd personally use. As long as there's a point to monks. I also like the idea of the psychic/medium. Let's get rooted back to the folkloric origins and build back up from there. Anyway, I just think psionics should be fully integrated, both mechanically and metaphysically, instead of a parallel magic system with different flavor. I suppose we'll see what they do, I'm not holding my breath. [/QUOTE]
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