Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Races and Classes: "Why we changed the gods"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3949004" data-attributes="member: 2067"><p>Ah. At least here, I've got some hard evidence that there was at least one significant <strong>COMPLETE FAILURE OF IMAGINATION</strong> from the 4e team. </p><p></p><p>"Gods don't need to make sense for anything other than PC's" is over-simplistic and ends up with nonsensical results. Gods need to be campaign elements, suffusing the setting and adding sort of names and faces to the forces that shape the world, including things useful for PC's and things that would be more useful for barkeeps, merchants, and farmers.</p><p></p><p>Fortunately, it's (probably) a minor issue to scrap the pantheon and go with another one. In fact, I've got a VERY cool one in mind, one that addresses metaphysical, practical, and adventuring concerns all. 12 gods, from a shy god of death to a bloodthirsty god of agricultre to a pistol-wielding goddess of invention, to an interloper Great Evil from Beyond The Stars, to even, yes, a goddess of doorways and luck who PC's will be happy to worship. </p><p></p><p>I'm pretty cool with everything else they do. I'm not keen on the deities being directly slay-able necessarily, but there's a grand tradition for it in D&D, and I won't begrudge it, and it's easier to pretend those are "avatar stats" then to give stats for gods after the fact. I'm fairly unconcerned about it.</p><p></p><p>But I DO think this is an unfortunate example of deeply, deeply flawed logic about what gods are supposed to do in a game, and a tragic moment where they focused too keenly on "killing things and taking their stuff," missing out almost entirely on what gods need to be to be useful, at least, to me.</p><p></p><p></p><p></p><p>For a DM like me, that's less useful, because I have no idea what's going to happen when I sit down to DM a game. I might need that old man on the street's initiative, if he gets in a fistfight with a rambunctious PC, and I might need to know his Perform skill modifier if he wants to serenade a lovely PC, and "make stuff up" sucks as a rule. </p><p></p><p>As far as these gods go, the narrow focus is a little concerning, because I need gods for more than just cleric-power and epic-level beat-em-ups. I need them for churches, for people in times of famine and plauge, for motivating the founding of cities, for justifying atrocities, for being reborn on the bodies of PC's....</p><p></p><p>I need them deeper than it seems they were considered.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3949004, member: 2067"] Ah. At least here, I've got some hard evidence that there was at least one significant [B]COMPLETE FAILURE OF IMAGINATION[/B] from the 4e team. "Gods don't need to make sense for anything other than PC's" is over-simplistic and ends up with nonsensical results. Gods need to be campaign elements, suffusing the setting and adding sort of names and faces to the forces that shape the world, including things useful for PC's and things that would be more useful for barkeeps, merchants, and farmers. Fortunately, it's (probably) a minor issue to scrap the pantheon and go with another one. In fact, I've got a VERY cool one in mind, one that addresses metaphysical, practical, and adventuring concerns all. 12 gods, from a shy god of death to a bloodthirsty god of agricultre to a pistol-wielding goddess of invention, to an interloper Great Evil from Beyond The Stars, to even, yes, a goddess of doorways and luck who PC's will be happy to worship. I'm pretty cool with everything else they do. I'm not keen on the deities being directly slay-able necessarily, but there's a grand tradition for it in D&D, and I won't begrudge it, and it's easier to pretend those are "avatar stats" then to give stats for gods after the fact. I'm fairly unconcerned about it. But I DO think this is an unfortunate example of deeply, deeply flawed logic about what gods are supposed to do in a game, and a tragic moment where they focused too keenly on "killing things and taking their stuff," missing out almost entirely on what gods need to be to be useful, at least, to me. For a DM like me, that's less useful, because I have no idea what's going to happen when I sit down to DM a game. I might need that old man on the street's initiative, if he gets in a fistfight with a rambunctious PC, and I might need to know his Perform skill modifier if he wants to serenade a lovely PC, and "make stuff up" sucks as a rule. As far as these gods go, the narrow focus is a little concerning, because I need gods for more than just cleric-power and epic-level beat-em-ups. I need them for churches, for people in times of famine and plauge, for motivating the founding of cities, for justifying atrocities, for being reborn on the bodies of PC's.... I need them deeper than it seems they were considered. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Races and Classes: "Why we changed the gods"
Top