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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Races and Classes: "Why we changed the gods"
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<blockquote data-quote="Mirtek" data-source="post: 3949390" data-attributes="member: 40810"><p>It should be a very common profession in almost any D&D world (and especially PoL settings). It's just that most of them end up dead in a forgotten cave or the belly of a big monsters instead of making the haul of their life.</p><p></p><p>The lure of the riches one could make through being an adventurer instead of the meager living by toiling the hard soil for 30 years would lead to countless adventurers. A shop called "adventurer market" shouldn't be unusual in any bigger town.</p><p></p><p>Frontier cities could have most of their economy being based on them. With an "adventurer market" and special "adventurer offers" in taverns and stuff like this.</p><p></p><p>Imagine the city at the feet of the mountains of X, where the ruins of the old empire Y are rumored to be hidden. Such a city could be crawling with adventurers during "adventuring season". The entire economy being based on this one season of the year when countless neverdowells come to the city to spend their coins before marching off to their deaths somewhere in the mountain range.</p><p></p><p>The PCs would merely be one of a hundred different adventuring groups scouring the mountains and keeping a new find secret from the others might be just as difficult as making the find in the first place!</p><p></p><p>During the day the PCs are climbing through the mountain slopes and fighting off scavengers and worse, while in the evening they're drinking at the adventurer's dream tavern and the bard and rogue are using their social skills to lead the fellow adventurers away from the place where the PC group supposes the hidden entrance to the tomb of Z (or trying to sound their fellows for their findings as they didn't make any own discoveries)</p></blockquote><p></p>
[QUOTE="Mirtek, post: 3949390, member: 40810"] It should be a very common profession in almost any D&D world (and especially PoL settings). It's just that most of them end up dead in a forgotten cave or the belly of a big monsters instead of making the haul of their life. The lure of the riches one could make through being an adventurer instead of the meager living by toiling the hard soil for 30 years would lead to countless adventurers. A shop called "adventurer market" shouldn't be unusual in any bigger town. Frontier cities could have most of their economy being based on them. With an "adventurer market" and special "adventurer offers" in taverns and stuff like this. Imagine the city at the feet of the mountains of X, where the ruins of the old empire Y are rumored to be hidden. Such a city could be crawling with adventurers during "adventuring season". The entire economy being based on this one season of the year when countless neverdowells come to the city to spend their coins before marching off to their deaths somewhere in the mountain range. The PCs would merely be one of a hundred different adventuring groups scouring the mountains and keeping a new find secret from the others might be just as difficult as making the find in the first place! During the day the PCs are climbing through the mountain slopes and fighting off scavengers and worse, while in the evening they're drinking at the adventurer's dream tavern and the bard and rogue are using their social skills to lead the fellow adventurers away from the place where the PC group supposes the hidden entrance to the tomb of Z (or trying to sound their fellows for their findings as they didn't make any own discoveries) [/QUOTE]
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