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4E Races, Post-Essentials: Flexibility, You Say?
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<blockquote data-quote="ourchair" data-source="post: 5276038" data-attributes="member: 85362"><p>I understand that there're more than enough Essential threads right now weaving in and out of various topics, some scarcely remaining on-topic within one page, but I wanted to ask you guys what you think of the decision to create a floating attribute bonus for all races.</p><p></p><p>All races will now have +2 to a fixed stat and a choice of +2 from two stats. The attentive among you are probably aware that this is not without precedent. Long before PH3, which made all the new races have this choice, there was the Changeling from the Eberron Player's Guide (+2 CHA, +2 DEX/INT)</p><p></p><p>When they first started doing this I thought, "WOW! Flexibility!" Now changelings have synergy with the warlock and wizard class, making them less 'sneaks' and 'charmers' and encompass the trickster archetype in a more flexible fashion. But over time, I'm beginning to see otherwise.</p><p></p><p>It feels like the races aren't being so much pigeonholed -- as what seems to be the case with the dwarf having great feat support and now getting a STR and WIS/CON bonus spread -- as the differences between them are becoming less meaningful.</p><p></p><p>Now I'm no professional min-maxer -- okay, fine I have a Dragonborn Fighter that misses on a 2 -- but what these new stat bonuses mean to me is that on the most basic level of stats, the differences between an Elf over a Gith is defined entirely by feats. Otherwise, it's woodland ninja vs. extraplanar ninja.</p><p></p><p>Prior to 4E, I had absolutely no D&D experience at all (<em>Eye of the Beholder</em> and <em>Forgotten Realms: Unlimited Adventures</em> doesn't count.) When I opened the PHB, I had some familiarity with how the various components interacted in previous editions, and what I really liked in 4E was that the races didn't have as much mechanical and fluff overlap. </p><p></p><p>For me, the new floating stat bonuses change that.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="ourchair, post: 5276038, member: 85362"] I understand that there're more than enough Essential threads right now weaving in and out of various topics, some scarcely remaining on-topic within one page, but I wanted to ask you guys what you think of the decision to create a floating attribute bonus for all races. All races will now have +2 to a fixed stat and a choice of +2 from two stats. The attentive among you are probably aware that this is not without precedent. Long before PH3, which made all the new races have this choice, there was the Changeling from the Eberron Player's Guide (+2 CHA, +2 DEX/INT) When they first started doing this I thought, "WOW! Flexibility!" Now changelings have synergy with the warlock and wizard class, making them less 'sneaks' and 'charmers' and encompass the trickster archetype in a more flexible fashion. But over time, I'm beginning to see otherwise. It feels like the races aren't being so much pigeonholed -- as what seems to be the case with the dwarf having great feat support and now getting a STR and WIS/CON bonus spread -- as the differences between them are becoming less meaningful. Now I'm no professional min-maxer -- okay, fine I have a Dragonborn Fighter that misses on a 2 -- but what these new stat bonuses mean to me is that on the most basic level of stats, the differences between an Elf over a Gith is defined entirely by feats. Otherwise, it's woodland ninja vs. extraplanar ninja. Prior to 4E, I had absolutely no D&D experience at all ([I]Eye of the Beholder[/I] and [I]Forgotten Realms: Unlimited Adventures[/I] doesn't count.) When I opened the PHB, I had some familiarity with how the various components interacted in previous editions, and what I really liked in 4E was that the races didn't have as much mechanical and fluff overlap. For me, the new floating stat bonuses change that. Thoughts? [/QUOTE]
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