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4E Races, Post-Essentials: Flexibility, You Say?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5276338" data-attributes="member: 82106"><p>People go to all kinds of lengths to get a +1 to-hit. It absolutely is quite a significant difference, especially for a class/race combo who's main limitation was limited accuracy (favoring +2 weapons and usually starting with a 16 in attack stat). Your average dwarf axe/hammer fighter before was at +6 to-hit, and with DWT STILL has the highest DPR of any fighter. Now with an extra +1 to-hit AND damage the same fighter just gained 15% to its overall damage output. Not only are they the most damaging fighter per hit, they're now on par to-hit with any other fighter except a human that takes Expertise. Given that the human already has the two best feats he can get second level just allows the dwarf to take Expertise and get even MORE ahead.</p><p></p><p>The problem with the 'myth of flexibility' is it really is illusionary. Because every other race has gained the same advantage the upshot is only that if you had a race like dwarf that already had good feat support for certain classes they are just better than ever. All the other races that gained access to STR are at best keeping up (IE still behind the dwarf as a fighter, slightly) while all the other races are relatively even worse fighters. </p><p></p><p>This goes for each other class as well. The best possible theoretical outcome would be that all races equally got better at everything and nothing has changed except we have some power creep. That's the BEST possible outcome. The real outcome is going to be somewhere less than that, as again the dwarf clearly shows.</p><p></p><p>The end result of this whole thing is power creep and even more lock in of class/race choice to a few optimum choices. On top of which the human now has much less of a unique thing. BIG win. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5276338, member: 82106"] People go to all kinds of lengths to get a +1 to-hit. It absolutely is quite a significant difference, especially for a class/race combo who's main limitation was limited accuracy (favoring +2 weapons and usually starting with a 16 in attack stat). Your average dwarf axe/hammer fighter before was at +6 to-hit, and with DWT STILL has the highest DPR of any fighter. Now with an extra +1 to-hit AND damage the same fighter just gained 15% to its overall damage output. Not only are they the most damaging fighter per hit, they're now on par to-hit with any other fighter except a human that takes Expertise. Given that the human already has the two best feats he can get second level just allows the dwarf to take Expertise and get even MORE ahead. The problem with the 'myth of flexibility' is it really is illusionary. Because every other race has gained the same advantage the upshot is only that if you had a race like dwarf that already had good feat support for certain classes they are just better than ever. All the other races that gained access to STR are at best keeping up (IE still behind the dwarf as a fighter, slightly) while all the other races are relatively even worse fighters. This goes for each other class as well. The best possible theoretical outcome would be that all races equally got better at everything and nothing has changed except we have some power creep. That's the BEST possible outcome. The real outcome is going to be somewhere less than that, as again the dwarf clearly shows. The end result of this whole thing is power creep and even more lock in of class/race choice to a few optimum choices. On top of which the human now has much less of a unique thing. BIG win. :( [/QUOTE]
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