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4E Races, Post-Essentials: Flexibility, You Say?
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<blockquote data-quote="ourchair" data-source="post: 5277424" data-attributes="member: 85362"><p>Tony's hit the nail right on the head by describing it exactly how I wanted to. Races now have more options for attribute synergizing with classes, but are now less distinct from one another (before racial feats).</p><p></p><p>The way I see it, a Tiefling is fine as a rogue since they can always be smart, charismatic rogues and still spend their remaining points on Dexterity. </p><p></p><p>I know this is weird, but I've never found it cost prohibitive to point buy your primary stat if you're already shored up in other areas by your racial bonuses. A lot of your character is how you play, and how your DM responds, not how powerful it is. I've seen characters with all 16s show up the guys who focused everything on their attack and defense stats. </p><p></p><p>Exactly.</p><p></p><p>I don't think thing Tieflings <em>need</em> that extra DEX bonus to support their roguish background, as their flavor is mechanically supported by being smart (bonuses to History, Religion) and possessing forceful personalities (Artful Dodger build, increased Will, plus to Intimidate, Diplomacy) and having a racial bonus to Stealth and Bluff.</p><p></p><p>They are already uncommonly good at being rogues without needing something as boringly potent as a DEX bonus.</p><p></p><p>Yeah, I was looking forward to Essentials, still am, but some of the minor tweaks irk me now not on a 'personal' level so much as a 'they didn't HAVE to'. The new simplified build structures are great things already for groups looking to recruit more players and DMs, they don't need to put an ass load of power gaming candy in there.</p></blockquote><p></p>
[QUOTE="ourchair, post: 5277424, member: 85362"] Tony's hit the nail right on the head by describing it exactly how I wanted to. Races now have more options for attribute synergizing with classes, but are now less distinct from one another (before racial feats). The way I see it, a Tiefling is fine as a rogue since they can always be smart, charismatic rogues and still spend their remaining points on Dexterity. I know this is weird, but I've never found it cost prohibitive to point buy your primary stat if you're already shored up in other areas by your racial bonuses. A lot of your character is how you play, and how your DM responds, not how powerful it is. I've seen characters with all 16s show up the guys who focused everything on their attack and defense stats. Exactly. I don't think thing Tieflings [I]need[/I] that extra DEX bonus to support their roguish background, as their flavor is mechanically supported by being smart (bonuses to History, Religion) and possessing forceful personalities (Artful Dodger build, increased Will, plus to Intimidate, Diplomacy) and having a racial bonus to Stealth and Bluff. They are already uncommonly good at being rogues without needing something as boringly potent as a DEX bonus. Yeah, I was looking forward to Essentials, still am, but some of the minor tweaks irk me now not on a 'personal' level so much as a 'they didn't HAVE to'. The new simplified build structures are great things already for groups looking to recruit more players and DMs, they don't need to put an ass load of power gaming candy in there. [/QUOTE]
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