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4E Races, Post-Essentials: Flexibility, You Say?
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<blockquote data-quote="Stalker0" data-source="post: 5277478" data-attributes="member: 5889"><p>To me the problem is not solely damage in 4e, the problem is two fold.</p><p></p><p>1) Damage is based on expended resources</p><p>2) Conditions are based on attack rolls.</p><p></p><p>To expand on this.</p><p></p><p>For number 1, a lot of damage is generated by the 2[w],3[w], to X[w]s of encounter and daily powers...which generally require you to hit to deal that damage. If you miss....that damage is gone for the fight.</p><p></p><p>In 3.5 if the figher misses with his opening attack....he simply swings again with a swing that is just as powerful. A 4e fighter's damage tends to decrease with combat rounds...and missing just aggravates that.</p><p></p><p></p><p>For number 2, most powers do a special effect on a hit...which is probably the biggest factor. Sure the damage is nice, but the blinding, stunning, knocking him back 10 squares and lighthing him on fire is what I'm going for.</p><p></p><p>And for the vast majority of all that greatness....requires a to hit roll.</p><p></p><p></p><p>I would definitely argue the degrees people feel is necessary to optimize the attack stat...but I do feel there is more pressure to do so in 4e than there was in 3e.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5277478, member: 5889"] To me the problem is not solely damage in 4e, the problem is two fold. 1) Damage is based on expended resources 2) Conditions are based on attack rolls. To expand on this. For number 1, a lot of damage is generated by the 2[w],3[w], to X[w]s of encounter and daily powers...which generally require you to hit to deal that damage. If you miss....that damage is gone for the fight. In 3.5 if the figher misses with his opening attack....he simply swings again with a swing that is just as powerful. A 4e fighter's damage tends to decrease with combat rounds...and missing just aggravates that. For number 2, most powers do a special effect on a hit...which is probably the biggest factor. Sure the damage is nice, but the blinding, stunning, knocking him back 10 squares and lighthing him on fire is what I'm going for. And for the vast majority of all that greatness....requires a to hit roll. I would definitely argue the degrees people feel is necessary to optimize the attack stat...but I do feel there is more pressure to do so in 4e than there was in 3e. [/QUOTE]
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